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C++ artificial intelligence pathfinding algorithm's implementation following the book "Artificial Intelligence for Games" by Ian Millington and John Funge.
The following keys open the following scenes:
Key 0: Main Menu
Key 1: Breadth First Search
Key 2: Dijkstra's Algorithm
Key 3: Greedy Breadth First Search
Key 4: A* Algorithm
Key 5: A* Algorithm with N Locations
Key 6: A* Algorithm with N Enemies
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C++ SDL AI Pathfinding: BFS, Dijkstra, GBFS and A* algorithms.