[LUA] Hybrid Weaponskill Damage is Incorrect #5883
Draft
+45
−24
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I affirm:
What does this pull request do?
Hybrid weaponskill base physical damage and bonus magic damage is now computed according to the following references.
Steps to test these changes
Use Piercing Arrow at 3000 TP and record the damage. Then use Flaming Arrow at 3000 TP and verify that you get something close to the following.
Physical Hit - Same as Flaming Arrow
Magic Base = Physical Hit * fTP
Modifier = 0.2 if using gorget/belt, 0.1 if using gorget or belt, 0 otherwise.
Magical Hit = ((Magic Base + mDMG) * MAB * (1/MDB)* Affinity * Day/Weather * SDT * TMDA * WSD + Physical Hit * Modifier