[Core] Add setMeleeRange LUA binding #5908
Merged
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I affirm:
What does this pull request do?
mob:setMeleeRange(float)
that allows for a mobs 'hitbox' or melee range to be dynamically modified.mob_family_pools.sql
without changing every instance of that mob.NOTE: This does not modify/change the behavior of mob pathing in any way, only the melee range that both the player and the mob can hit each other from.
This helps resolve issues where a mobs flags might trigger model scaling (IE: Flag Values 0x02, 0x04) which increase the mobs size, and then players have to be right up next to the mob/inside the mob to maintain melee range.
Steps to test these changes
After Rebuilding
1 - Engage in combat with a mob in any zone
2 - Increase the melee range with
!exec target:setMeleeRange(10)
3 - Move your character far away and note that both the player and the mob can melee each other from this new range.
This is more impactful on things with larger models such as on Wyrms.