This is the programming test that the Bolt6.ai set me on the 09th June 2022. The task is to get a skeletal animation running, on something similar to an IK Bone system inside of a windows application.
I was originally going to do this in DirectX12, I struggled to setup OpenGL as I'm more used to microsofts graphics technology rather than Khronos's. So I decided to comprimise on DirectX 11.
I had one week to do this, this is the results of that week.
Part of the task was to build this whole project from scratch, I started just with the header files from ImGui, Autodesks FBX SDK and DirectX11.
- https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1 Autodesk FBX SDK, I'm using an older one from 2016 in this solution
- DirectX11.3 - Microsoft Corporation
- C++20