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Address x rotation for GLTF #22

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Address x rotation for GLTF #22

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gkjohnson
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Fix #12

Apply a 90 degree rotation about X to accommodate +Y -> +Z conversion.

Frustum checks seem to be incorrect which this exposed more apparently, which should be fixed.

@gkjohnson
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This seems really ill documented and there's no example data to show how the behavior is supposed to work because applying the rotation causes issues in both data sets available. There also seems to be a gltfUpAxis field in the asset object of tileset.json that's no longer in the spec?

@gkjohnson gkjohnson closed this Mar 17, 2020
@gkjohnson gkjohnson deleted the add-x-rotation branch March 17, 2020 22:11
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