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Unity Graphics - Including Scriptable Render Pipeline
A compute/workgraph workload running inside the Cauldron framework
An automation testing framework for testing shader code
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
krazers / voicemask
Forked from roger8849/voicemaskarduino code for my light up face mask
VIT is a lightweight, fast, curses-based front end to Taskwarrior
Taskwarrior - Command line Task Management
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
High dynamic range (HDR) image viewer for graphics people
Bloom using FFT to accelerate convolution, with Unity URP
The main repository for the FidelityFX SDK.
Interactive data visualizations and plotting in Julia
Exploration of Julia 1.6.1 for a simple optical simulation using FFTW v1.4.3 and GLMakie v0.4.2
git-for-windows / git
Forked from git/gitA fork of Git containing Windows-specific patches.
LaTeX/PDF + Epub version of the online book (http://neuralnetworksanddeeplearning.com) ”Neural Networks and Deep Learning“ by Michael Nielsen (@mnielsen)
This is an online course where you can learn and master the skill of low-level performance analysis and tuning.