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Releases: Silvris/FFPR-ColoredWindows

FFPR Colored Windows v2.4.1.0

15 Apr 05:20
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  • Fixed a bug that prevented non-named colors from being read properly.

FFPR Colored Windows v2.4.0.0

18 Mar 04:47
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  • Added the option to tint images using a 4-part gradient (top-bottom left-right)
  • Fixed several menus not utilizing custom images

NOTE: this release of ColoredWindows will not be compatible with Memoria until the next major release of Memoria. This is due to a bug on Memoria's side creating conflicts.

FFPR Colored Windows 2.3.0.0

21 Feb 05:28
0aaf068
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  • Added the ability to define paletted images (using a base of 8 colors and colors defined per image)
  • Compatibility with current Memoria releases (as well as other plugins)

FFPR Colored Windows 2.2.0.0

11 Nov 02:05
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  • Added support for FFV job menus
  • Readded default gradients, which had been missing from the past two releases

FFPR Colored Windows 2.1.0.0

03 Nov 03:43
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  • fix #1 - change the approach to finding the target textures to account for certain resources being unloaded and reloaded into memory (see: Bestiary, Gallery, Music Player), as well as the Completed Save menu not being replaced.

FFPR Colored Windows v2.0.0.0

17 Oct 06:19
697f600
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  • Code refactoring that removes the performance cost generated by the plugin during gameplay (load times may still see slight increase)
  • Added SpriteData support, which exposes various UI.Image, Sprite, and Texture2D parameters to mod creators
  • Allow for recoloring of both ATB bars within the ATB FF games (FF4, FF5, FF6)

FFPR Colored Windows v1.0.0

01 Oct 01:19
df55e0c
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