Interpolation causes collider "slides" a little when bump into each other #2907
Labels
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
I'm using the Kinematic Character Controller from the asset store which I really like,
right now I'm having a issue is if I enable the ClientNetworkTransform's Interpolate option ON,
then if control one player bump into another player, it will cause the other player's position move a tiny bit amount, (on certain direction with 0.001~0.01 units)
if I disable the Interpolate, then it will stay completely still
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