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Insights: Unity-Technologies/com.unity.netcode.gameobjects
Overview
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- 8 Merged pull requests
- 1 Open pull request
- 0 Closed issues
- 2 New issues
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8 Pull requests merged by 4 people
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chore: 2.0.0-pre.3 additional last minute updates
#2978 merged
Jul 19, 2024 -
fix: scenemanager clean up ScenesLoaded after synch unloading of remaining scenes not used [back port]
#2977 merged
Jul 18, 2024 -
fix: Fixing API doc issues
#2976 merged
Jul 18, 2024 -
fix: Regression between comb-server and NGO network variables
#2974 merged
Jul 18, 2024 -
chore: protected network manager
#2975 merged
Jul 18, 2024 -
feat: MPSNGM-294 patch DA network variables
#2958 merged
Jul 17, 2024 -
fix: scenemanager clean up ScenesLoaded after synch unloading of remaining scenes not used
#2971 merged
Jul 16, 2024 -
fix: InstantiateAndSpawn not honoring ownerClientId parameter in client-server
#2968 merged
Jul 15, 2024
1 Pull request opened by 1 person
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feat: initialized callback
#2973 opened
Jul 16, 2024
2 Issues opened by 2 people
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AnticipatedNetworkTransform breaks InLocalSpace configuration.
#2972 opened
Jul 16, 2024 -
Client freeze after being in a match *Received a packet with an invalid hash value* error
#2970 opened
Jul 14, 2024
7 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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NetworkEarlyUpdate causing game to lag significantly ON ANDROID
#2934 commented on
Jul 12, 2024 • 0 new comments -
Network variables out of sync for in scene network objects on clients
#2814 commented on
Jul 14, 2024 • 0 new comments -
NetworkTransform sends wrong initial position to remote clients, and this error can persist
#2913 commented on
Jul 14, 2024 • 0 new comments -
How to trigger NGO CodeGen via custom buildpipeline?
#2747 commented on
Jul 14, 2024 • 0 new comments -
Calling NetworkShow from OnNetworkSpawn can cause a duplicate CreateObjectMessage to be sent
#2964 commented on
Jul 14, 2024 • 0 new comments -
Calling SetParent causes NetworkObject to have an incorrect position on clients.
#2959 commented on
Jul 14, 2024 • 0 new comments -
Preload Network Prefab Addressables
#2818 commented on
Jul 15, 2024 • 0 new comments