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ShanghaiTech University
- Berkeley, CA
- https://www.panzhy.com
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[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
[ECCV 2024] DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors
[CVPR 2024 Highlight] XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies
Official JAX implementation of neural isometries - taming transformations for equivariant ML
Official Code Release for [SIGGRAPH 2024] DilightNet: Fine-grained Lighting Control for Diffusion-based Image Generation
Official Implementation of Rethinking Score Distillation as a Bridge Between Image Distributions
[ECCV'24] GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image
Code repository for the paper "Tracking People by Predicting 3D Appearance, Location & Pose". (CVPR 2022 Oral)
[ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS model
This repository stores the information about the data generated and used in the project
Learning from Synthetic Animals (CVPR2020, oral)
🏠[ECCV 2024] GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting
A data generation pipeline for creating semi-realistic synthetic multi-object videos with rich annotations such as instance segmentation masks, depth maps, and optical flow.
Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"
[ECCV 2024] Official implementation of the paper "X-Pose: Detecting Any Keypoints"
Official Pytorch Implementation for “DINO-Tracker: Taming DINO for Self-Supervised Point Tracking in a Single Video”
A curated list of awesome data labeling tools
[ICCV 2023] DETRs with Collaborative Hybrid Assignments Training
[CVPR 2024 Highlight] Official PyTorch implementation of SpatialTracker: Tracking Any 2D Pixels in 3D Space
Official code for paper: PivotMesh: Generic 3D Mesh Generation via Pivot Vertices Guidance
Official implementation of DeepLabCut: Markerless pose estimation of user-defined features with deep learning for all animals incl. humans
Bringing Characters to Life with Computer Brains in Unity
GenZI: Zero-Shot 3D Human-Scene Interaction Generation (CVPR 2024)
VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs