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Add support for partial bindings (vk only) #446
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apazylbe
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Mar 13, 2024
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Keenuts
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apazylbe
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Mar 14, 2024
apazylbe
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Mar 14, 2024
DX12 support may be added later. Adds supports for partially bound descriptors, which allows us to create arrays for textures where only a subset of the allotted slots are used.
When binding flags are set, check for support and warn users before adding structs to the call. Also, only add the flags struct if there are non-zero flags, to ensure we don't break use-cases where the device doesn't support descriptor indexing features.
Also: simplify some validation logic.
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apazylbe
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A couple of comments, otherwise lgtm
Don't check for runtimeDescriptorArrays when checking for partial binding support. Also, log when partial binding is enabled in DirectX, because we haven't confirmed that this works.
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DX12 support may be added later. Adds supports for partially bound descriptors, which allows us to create arrays for textures where only a subset of the allotted slots are used.