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Is changing textures gradually possible? #4827

Answered by elalish
danilokrulj asked this question in Q&A
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No, we don't have an API for that, mostly because it's actually pretty hard. Textures can be different sizes, so you'd need a shader to mix them together and render to a third texture every frame. I think it would introduce too many edge cases. BaseColorFactor is multiplied onto the BaseColorTexture, so you could fade to black, switch, then fade back in.

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