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j-2k/README.md

  • I'm an avid Developer & Content Creator.
  • Love Technical Art/Shaders & Graphics Engineering.
  • Aspiring to become a self-taught Graphics Engineer.
  • I hope you like the shaders, more to come in the future.
  • Feel free to contact me on X if needed!
  • Check out the links below, to know more about me.


⭐ 1,000 Views @ 12/10/23

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  1. ShaderShowcase2024 ShaderShowcase2024 Public

    My personal shader "Portfolio" for the year of 2024. I will try showcase many of the shaders I create for fun through shader code mainly, most likely won't have any shader graph stuff (BIRP).

    ShaderLab 1

  2. SoftwareRendererTGA SoftwareRendererTGA Public

    Writing a Offline Software Renderer (Rasterizer) that outputs a single TGA image with a rendered model with some shaders, using nothing but C++ and Ssloy's TinyRender Resource.

    C++ 1

  3. Raytracing Raytracing Public

    Starting my first raytracing project, I learned this from The Cherno. This raytracer is written from scratch but it also is going to be made with interactivity in mind so we will also be using Vulkan.

    C++

  4. VisualizeRaytracingInUnity VisualizeRaytracingInUnity Public

    Visualizing Raytracing in unity, sole purpose of this project is to visualize my first raytracer from scratch in a better prespective using a engine.

    C# 1

  5. ShadertoyArt ShadertoyArt Public

    All my Shadertoy Art Projects to github from my Shadertoy account > https://www.shadertoy.com/user/jumagfx

    GLSL

  6. GraphicsProgrammingRoadmap GraphicsProgrammingRoadmap Public

    This is a project with a sole purpose of reminding myself of what I need to learn in order to become a graphics engineer.

    18 1