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  • Trondheim, Norway
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  1. Physically-based-deferred-shading Physically-based-deferred-shading Public

    First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

    C++ 11 1

  2. EntitySystem EntitySystem Public

    Entity system used for AbyssEngine

    C++

  3. AbyssEngine---Deprecated AbyssEngine---Deprecated Public

    A game engine made in C++ with OpenGL.

    C 4

  4. struct_packer struct_packer Public

    Provides macro for packing a Struct into its StructPacked counterpart, which has all of the original structs fields packed into one unsigned integer. Conversion from Struct to StructPacked and reve…

    Rust

  5. Advent_of_Code_2022 Advent_of_Code_2022 Public

    Rust

  6. Advent_of_Code_2019 Advent_of_Code_2019 Public

    My solutions to the 2019 Advent of Code. Solved with C++ 17 using CMake.

    C++ 1