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ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering
Unbiased Physically Based Differentiable Renderer
Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"
A massively parallel, high-level programming language
Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
🌐 The Internet OS! Free, Open-Source, and Self-Hostable.
An example implementation of OpenPBR in a WebGL pathtracer
A sample app that demonstrates several techniques for rendering real-time shadow maps
Specification and reference implementation for the OpenPBR Surface shading model
Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan
Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Real-time physical light transport (PLT) framework
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Personal hobby project to experiment with various rendering techniques.
Real-time path tracing library and sample
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
A 3D modeling and rendering programming language utilizing SDFs.
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
A Vulkan Raytracing framework for various bidirectional path tracing techniques