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ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering

C++ 28 2 Updated Jul 15, 2024

Unbiased Physically Based Differentiable Renderer

C++ 38 1 Updated Jun 28, 2024

BVH Construction and Traversal Library

Rust 20 1 Updated Jul 10, 2024

Code for the paper "From microfacets to participating media: A unified theory of light transport with stochastic geometry"

35 Updated Apr 23, 2024

Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"

60 1 Updated Apr 17, 2024

A massively parallel, high-level programming language

Rust 16,828 410 Updated Jul 18, 2024

Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)

C++ 90 3 Updated May 19, 2024

Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"

C++ 136 9 Updated May 30, 2024

Filter-adapted Spatiotemporal Sampling for Real-Time Rendering

C++ 109 11 Updated Jul 13, 2024

🌐 The Internet OS! Free, Open-Source, and Self-Hostable.

JavaScript 21,719 1,376 Updated Jul 19, 2024

An example implementation of OpenPBR in a WebGL pathtracer

GLSL 21 3 Updated Jun 11, 2024

WebGPU Ray Tracing eXtension

Rust 121 5 Updated Oct 8, 2023

A sample app that demonstrates several techniques for rendering real-time shadow maps

C++ 768 71 Updated May 15, 2024

Specification and reference implementation for the OpenPBR Surface shading model

CSS 406 18 Updated Jun 28, 2024

Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan

GLSL 16 2 Updated Dec 4, 2023

Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."

Cuda 48 4 Updated Oct 3, 2023

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

C++ 2,898 162 Updated Jul 19, 2024

Real-time physical light transport (PLT) framework

C++ 194 15 Updated Mar 30, 2023

Combined repo for the RTX-Remix runtime

1,322 68 Updated Jun 11, 2024

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 5,985 373 Updated Jul 17, 2024

Personal hobby project to experiment with various rendering techniques.

C++ 416 20 Updated May 1, 2024

Real-time path tracing library and sample

C++ 605 64 Updated Mar 19, 2024

MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

Python 4,203 245 Updated Apr 21, 2024

A 3D modeling and rendering programming language utilizing SDFs.

Rust 50 1 Updated Jul 11, 2024

A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.

Rust 16 Updated Dec 20, 2023

A Vulkan Raytracing framework for various bidirectional path tracing techniques

C++ 396 27 Updated Feb 15, 2024
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