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Code written while reading the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by Jamis Buck.

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Raytracer

Code written while reading the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by Jamis Buck.

This is example code that is not production-ready. It is intended for studying and learning purposes.

(c) Sebastian Bergmann. All rights reserved.

Progress

  • Chapter 1: Tuples, Points, and Vectors
  • Chapter 2: Drawing on a Canvas
  • Chapter 3: Matrices
  • Chapter 4: Matrix Transformations
  • Chapter 5: Ray-Sphere Intersections
  • Chapter 6: Light and Shading
  • Chapter 7: Making a Scene
  • Chapter 8: Shadows
  • Chapter 9: Planes
  • Chapter 10: Patterns
  • Chapter 11: Reflection and Refraction
  • Chapter 12: Cubes
  • Chapter 13: Cylinders
  • Chapter 14: Groups
  • Chapter 15: Triangles
  • Chapter 15: Constructive Solid Geometry (CSG)

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Code written while reading the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by Jamis Buck.

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