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  • NEXON KOREA
  • Seongnam
  • 13:26 (UTC +09:00)

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@unity-korea-community @DigitalLavender
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shaderqu/README.md

@shaderqu

About Me

👋 Hello, there!

  • Game Development Generalist
  • Programming, Technical Art, Hardsurface Modeling, System Design
  • Rendering Enthusiast

Skills

  • Languages: C++, C#, Python, Go, Rust, ActionScript 3, MaxScripts
  • Engines: Unreal, Unity, LithTech (Jupyter)
  • Techniques: Hardsurface Modeling (3ds Max) & Texturing (Substance)
  • Tools: IDA, OllyDbg, 3ds Max, Substance, Blender 3D

Problem Solving

solved.ac

Popular repositories Loading

  1. AssetLens AssetLens Public archive

    Asset Lens : Unity asset reference management utility working in background. 에디터 백그라운드에서 관리되는 유니티 에셋 파일 레퍼런스 데이터 도구.

    C# 50 6

  2. shadergraph-key2node shadergraph-key2node Public

    Simple shortcut system into unity shader graph without modifying package by hacking style.

    C# 10

  3. Project-Builder Project-Builder Public

    여러 설정으로 한 번에 빌드를 해 주는 간단한 편의 기능

    C# 5 1

  4. FormerlySerializedAsForShaderLab FormerlySerializedAsForShaderLab Public

    [FormerlySerializedAs] attribute for ShaderLab in Unity.

    C# 5 1

  5. UnityForensicsWatermark UnityForensicsWatermark Public

    (Cores are private) Real-time forensics watermark generator

    C# 5 3

  6. OpenInclude OpenInclude Public

    Shaderlab, HLSL, CGINCLUDE 파일에서 #include 파일을 바로 열기위한 VS 확장 플러그인

    C# 4