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Squash HoudiniAnimationTranslator.h and UnrealAnimationTranslator.h.
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Van committed Nov 8, 2023
1 parent 70fa45c commit 81e7bdc
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Showing 2 changed files with 5 additions and 1 deletion.
3 changes: 3 additions & 0 deletions Source/HoudiniEngine/Private/HoudiniAnimationTranslator.h
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Expand Up @@ -27,6 +27,9 @@
#pragma once

#include "HAPI/HAPI_Common.h"
#include "HoudiniEnginePrivatePCH.h"

#include "Containers/UnrealString.h"

struct FHoudiniGeoPartObject;
struct FHoudiniPackageParams;
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3 changes: 2 additions & 1 deletion Source/HoudiniEngine/Private/UnrealAnimationTranslator.h
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Expand Up @@ -62,7 +62,8 @@ struct HOUDINIENGINE_API FUnrealAnimationTranslator

static void GetComponentSpaceTransforms(TArray<FTransform>& OutResult, const FReferenceSkeleton& InRefSkeleton);
static FTransform GetCompSpaceTransformForBone(const FReferenceSkeleton& InSkel, const int32& InBoneIdx);
static FString GetBonePathForBone(const TArray<FTransform>& Bones, const FReferenceSkeleton& InSkel, const int32& InBoneIdx);
static FString GetBonePathForBone(const FReferenceSkeleton& InSkel, const int32& InBoneIdx);
static FTransform GetCompSpacePoseTransformForBone(const TArray<FTransform>& Bones, const FReferenceSkeleton& InSkel, const int32& InBoneIdx);
static FTransform GetCompSpacePoseTransformForBoneMap(const TMap<int, FTransform>& BoneMap, const FReferenceSkeleton& InSkel, const int32& InBoneIdx);

};

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