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Version 2.2.0 - Houdini 20.5.278

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@dpernuit dpernuit released this 12 Jul 15:02
· 8 commits to Houdini20.5-Unreal5.00 since this release

First release of the Houdini Engine for Unreal plugin for Houdini 20.5.
The plugin is linked to Houdini 20.5.278 / HAPI 7.0.0

Source code and binaries are included for:
UE5.4, UE5.3 on Windows and Mac OS (Apple silicon).

Please note that the source code available in the 5.0 branch is compatible with UE 5.0 - 5.4.

Also, please remember that the plugin's binaries AND source code are always available with the launcher/installer for a given version of Houdini. If you install or want to use a daily build of Houdini, please use the version of the plugin binaries/source code included with it.

NEW FEATURES:

  • Added support for animation assets:

    Animation sequences can now be imported as Motion clips in Houdini, and Motion clips can be exported as Animation Sequences in Unreal.
    Learn more about animation support...

  • Skeletal Mesh and KineFX support and improvements:
    Skeletal mesh input/output is no longer considered beta.
    Skeletal Mesh now follows Apex’s packed character format.
    Baking, LODs, sockets, colliders, and multiple materials are now supported.
    Added support to skeleton assignment using the unreal_skeleton attribute.
    Learn more about skeletal mesh support...

  • Node Sync is now fully featured:
    Every type of inputs and outputs are now supported.
    Added a Live Sync option that automatically updates data modified in either Houdini or Unreal.
    Improved UI, added send and fetch options.
    Added the option to update and replace the current selection.
    World actors can now be sent and fetched.
    Learn more about Node Sync

  • Content examples contains showrooms demonstrating features within the plugin.
    Each showroom has a small example to help you quickly understand a topic either through educational information or a simple action walkthrough.

  • Added support for Shared Memory Buffer sessions.

  • Added support for multiple (threaded) Houdini engine sessions.

  • Improved BGEO import compatibility:

    added support for Data Tables, Skeletal Meshes, Geometry Collections, and Animation Sequences.

    This also applies to the PDG Asset Link and Node Sync.

  • Parameter now support Horizontal Join to Next and Label Visibility.

  • Ramp parameters UI improvements, the ramp editor can now be opened in an external window.

  • Button strip parameters now fully supported.

  • Added support for better control of landscape edit/paint layers export.

  • Added support for baking of data layers.

  • Added the option to group baked components, this lets you control if baking should produce a single/multiple actor(s).

  • Added support for listing Generic property attributes using the Houdini.DumpGenericAttribute command.

  • Updates to the Public API.

  • Various optimizations to increase the plugin’s reactivity and reduce cook times.