Version 2.0.17 - Houdini 19.5.569
Update 17 of the Houdini Engine for Unreal Plugin.
The plugin is now linked to Houdini 19.5.569 / HAPI 5.0.7.
Source and binaries are included for:
UE4.27, UE5.0, and UE5.1 on Windows. and Mac OS 11.
--- UE5.2 preview 1 binaries of the plugin for windows are also available for convenience ---
--- The plugin hasn't been thoroughly tested on UE5.2 preview 1, use at your own risk ---
Changes:
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Added missing support for Data Table output with PDG. (merged PR#235 on behalf of @ethan-tqa)
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"Replace Previous Bake" will now remove foliage instances when the Foliage Type is specified for an instancer when baking.
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Fixed crash when trying to repopulate foliage UI.
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Fixed an issue where foliage would remain in Unreal after deleting an HDA output.
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Fixed a bug that caused materials to be ignored on point instancers.
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The Material Slot wasn't properly appended to mesh materials ([X]Material) when not importing the materials parameters.
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Fixed potential crashes when using HoudiniAsset in BP.
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Fixed an issue when using foliage in commandlets.
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Removed unnecessary cook call with Houdini curves.
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Fixed an issue where cooked landscapes in UE5 are not deleted when the HDA is recooked
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Fixed an issue that caused landscape inputs to trigger unnecessary checkouts when reading landscape data.
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Optimized string transfer to Houdini from Unreal.
This significantly improves cooking times thanks to a much faster data transfer. -
Fixed build errors with UE5.2 preview 1.
The plugin's source code can now be built with UE5.2 preview1.