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An example project demos different workflow with TextMeshPro Localization. It also uses the "character_processor package" to reduce TMP character atlas size.
- Drag the text asset in the "OriginText" field.
- Press Play.
- The ***_output.txt should appear in StreamingAssets.
- Drag the text asset in the "OriginText" field.
- Drag the blueprint texts in "BluePrintTexts" field.
- Press Play.
- The ***_output.txt should appear in StreamingAssets.
Visit this site to have a deep look at Font Anatomy and useful workflow with TextMesh Pro https://killertee.wordpress.com/2021/04/23/optimizing-workflow-textmesh-pro-font-atlas-for-language-localization/