An interactive ecosystem and evolution simulator written in C and OpenGL, for GNU/Linux.
-
Updated
Mar 14, 2021 - C
An interactive ecosystem and evolution simulator written in C and OpenGL, for GNU/Linux.
Realtime iterative flowmap generation using opengl compute shaders.
An implementation of Craig Reynolds' Boids (1986) as a command line interface.
started as a clone of HPC CPU shortsighted
I didn't actually succeed with this in Uni, this is take two.
Add a description, image, and links to the boids topic page so that developers can more easily learn about it.
To associate your repository with the boids topic, visit your repo's landing page and select "manage topics."