Retrieves client-sided Lua files from Garry's Mod game servers
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Updated
Feb 20, 2023 - C++
Garry's Mod (often abbreviated as GMod) is a sandbox game developed by Facepunch Studios and published by Valve.
The game has a rich Lua scripting API which allows for a wide range of game mods and conversions.
Retrieves client-sided Lua files from Garry's Mod game servers
A module for Garry's Mod that mitigates exploits on the Source engine.
A repository of common bits for compilation projects based on Garry's Mod.
SHADERS FOR EVERYONE!!!! i have no idea wtf is going on
A module for Garry's Mod that provides interfaces to many systems of VALVe's engine, based on gm_sourcenet3.
A compact and Garry's Mod compatible SourceSDK (don't use in other Source engine games).
A module for Garry's Mod that adds hooks for obtaining errors that happen on the client and server (if activated on server, it also pushes errors from clients).
Cheat for Garry's Mod (x64)
Module that provides access to basic server/client functions
Tools for detouring functions in C/C++.
A module for voxel support in Garry's Mod
Internal binary module for the luapack project.
Garry's Mod module that tracks file changes and fire hooks on the lua side.
A Garry's Mod module that creates a Remote DeBugger server
Integrate Yuescript/Moonscript into your Garry's Mod!
A cryptography module for the game Garry's Mod that uses Crypto++.
Tiny tool for making accessing Source Engine's interfaces simpler
A Garry's Mod module that adds Redis client capabilities.
A module for Garry's Mod that interfaces to interact with concommands from VALVe's engine.
A module for Garry's Mod that interfaces to interact with convars from VALVe's engine.
Created by Garry Newman, Facepunch Studios
Released 2006
Latest release 4 months ago