You aren't accessing it because it's inside a private function.
Try it like this:
function myClass() {
function privateFunction () {
}
this.publicFunction = function() {
alert('ok')
}
}
then if you do
var obj = new myClass()
obj.publicFunction()
you can see the alert
In order to inherit the class you will need some other things. Here is a complete example.
Now here is the relevant js code. Put it in a file to test it:
function Operators() {
//mandatory
var self = this
//private
var IPT_X = '#x'
var IPT_Y = '#y'
//public
this.x = 0
this.y = 0
this.showOperators = function() {
//use of a private property (IPT_X) and a public property (this.x)
$(IPT_X).val(this.x)
$(IPT_Y).val(this.y)
}
this.clean = function() {
this.x = 0
this.y = 0
// call to a local public method
this.showOperators()
}
this.updateOperators = function(_x, _y) {
// use of a public property when call from
// derived class method is necessary
self.x = _x
self.y = _y
}
}
function Randomizer() {
// mandatory for derived classes
Operators.call(this)
// mandatory for overloaded methods with call to the inherited method
var parentUpdateOperators = this.updateOperators
var self = this
// private
function getRandomNumber() {
return Math.round(Math.random() * 1000)
}
// public
this.updateOperators = function(_x, _y) {
// call to inherited method of superior class
parentUpdateOperators(_x, _y)
// call to method of superior class
self.showOperators()
}
this.populateRandomNumbers = function() {
// call to public local method (this.updateOperators())
// and to a local private method (getRandomNumber())
this.updateOperators(getRandomNumber(), getRandomNumber())
}
// init
this.populateRandomNumbers()
}
// Mandatory for derived classes. Allows access to superior classes with
// more than 2 levels of inheritance ("grandfather" classes)
Randomizer.prototype = Object.create(Operators.prototype)
function Operations() {
Randomizer.call(this)
var self = this
//private
var IPT_RES = '#res'
var BTN_SUM = '#sum'
var BTN_SUBTRACT = '#subt'
var BTN_MULTIPLY = '#mult'
var BTN_DIVISION = '#div'
var BTN_CLEAN = '#clean'
var BTN_RAND = '#rand'
function calcSum() {
return self.x + self.y
}
function calcSubtraction() {
return self.x - self.y
}
function calcMultiplication() {
return self.x * self.y
}
function calcDivision() {
return self.x / self.y
}
function showRes(val) {
$(IPT_RES).val(val)
}
//public
this.sum = function() {
// call to 2 local private methods
showRes(calcSum())
}
this.subtract = function() {
showRes(calcSubtraction())
}
this.multiply = function() {
showRes(calcMultiplication())
}
this.division = function() {
showRes(calcDivision())
}
// init
$(BTN_SUM).on('click', function() { self.sum() })
$(BTN_SUBTRACT).on('click', function() { self.subtract() })
$(BTN_MULTIPLY).on('click', function() { self.multiply() })
$(BTN_DIVISION).on('click', function() { self.division() })
$(BTN_CLEAN).on('click', function() { self.clean() })
$(BTN_RAND).on('click', function() { self.populateRandomNumbers() })
}
Operations.prototype = Object.create(Randomizer.prototype)
var obj = new Operations()
If you're going to test it here is the html code:
X: <input id='x'>
<br>
Y: <input id='y'>
<br>
Res: <input id='res'>
<br>
<input id='sum' type='button' value='+'>
<input id='subt' type='button' value='-'>
<input id='mult' type='button' value='*'>
<input id='div' type='button' value='/'>
<input id='clean' type='button' value='C'>
<input id='rand' type='button' value='Rand'>
don't forget to add the jquery file.
Here is a JSFiddle with that code in it:
http://jsfiddle.net/vqqrf2cb/24/
bind
or a closure for thethis
value of yourmyClass
inprivateFunction
. Or you could even usecall
. So the problem is the scope of thethis
value that you want to use forthis.publicFunction()