There is already a very popular question about this topic but I don;t fully understand the answer.
The goal is:
I need a list (read a Vec) of "function pointers" that modify data stored elsewhere in a program. The simplest example I can come up with are callbacks to be called when a key is pressed. So when any key is pressed, all functions passed to the object will be called in some order.
Reading the answer, it is not clear to me how I would be able to make such a list. It sounds like I would need to restrict the type of the callback to something known, else I don't know how you would be able to make an array of it.
It's also not clear to me how to store the data pointers/references.
Say I have
struct Processor<CB>
where
CB: FnMut(),
{
callback: CB,
}
Like the answer suggests, I can't make an array of processors, can I? since each Processor is technically a different type depending on the generic isntantiation.