I created a project using unity mirror assets. I separated the server Unity project and the client Unity project. Using the central processing server method, everything has to be processed on the server for all games. So, I have to manage all games in one project (server unity project). I want to dynamically create and manage an independent world space for each of these games. What should I do? It’s like running multiple scenes simultaneously
1.
SceneManager.LoadScene("sceneName", LoadSceneMode.Additive);
I tried this, but it only created in one space.
If that happens, the game will have to be distinguished by coordinates and there will be many objects with Rigidbody, which will likely consume a lot of computer resources.
2. I also thought about distinguishing different games into different layers, but the number of layers is limited to 32.