I'm encountering an issue with an additional camera affecting the lighting and colors of my scene in Unity 2022.3.36f1 using HDRP. I've imported an HDRP sample scene and added a new camera specifically for UI elements. Here's what I've tried:
Camera Settings:
Rendering -> Culling Mask = UI (also tried "Nothing")
Environment -> Background Type = None
Environment -> Volume Mask = Nothing
Environment -> Probe Layer Mask = Nothing
Depth = 1 (higher than the main scene camera)
Despite these settings, enabling or disabling this UI camera changes the scene's brightness and colors.
Additional Issue:
When I set Environment -> Volume Mask = Everything, the UI camera no longer affects the scene's lighting, but a portion of the skybox? (or something resembling clouds) appears in the lower half of the screen. Disabling all Volumes in the sample project's Volumes object doesn't resolve either issue.
Questions:
- Why is this additional camera affecting the scene's lighting, even with the settings above?
- How can I prevent a UI camera from impacting the overall scene's appearance without causing the skybox issue?
- Are there other settings or configurations I should investigate to address these problems?
I'd greatly appreciate any insights or suggestions on how to resolve this. Thank you!