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Questions tagged [a-star]

A* is a graph shortest-path algorithm that uses a heuristic function to speed up the search

0 votes
0 answers
9 views

FInding a path based on more parameters than just time

I'm trying to create some google maps variant that would give you the least polluted path based on a database storing a bunch of lat-long positions which represent polluted spots, the goal being to ...
Yassir Laghmouchi's user avatar
0 votes
0 answers
17 views

Unity 2d A* Pathfinding cant get negative x velocity

im making a script about a topdown 2d car Ai Movement to move around the city randomly via waypoint using A* and the part of that script is to change thing like the waypoint scan range(collider offset)...
Phc D's user avatar
  • 1
0 votes
0 answers
36 views

Improving A* path finding efficiency in a 2D Grid based Unity game

public List<Node> FindPath(Vector2Int start, Vector2Int target) { List<Node> openSet = new List<Node>(); HashSet<Node> closedSet = new HashSet<Node>(); Node ...
kiruthikpurpose's user avatar
0 votes
0 answers
36 views

how to find a path from source to target with necessary points constraint by A star algorithm

Using A star algorithm, it is easy to calculate the shortest path from the source point to target point. What if we add the constraint of necessary points? How to solve it ? necessary points is a set ...
Hee's user avatar
  • 9
0 votes
0 answers
25 views

Ensure basic A star pathfinding is creating a linked path in C#

I have a function for A star pathfinding that does not allow diagonal movement where I have penalties for changing direction (F score increased). However, I have found that the resulting path is not ...
user25197772's user avatar
1 vote
0 answers
80 views

A*: Rotating pipes puzzle heuristic

School Project: Create an AI who will use A* search to resolve a rotating pipe puzzle (similar to this game pipes_puzzle_game). To solve this project I represented every possible board configuration ...
stfp04's user avatar
  • 59
0 votes
1 answer
54 views

Using a* algorithm without having distances [closed]

I have a list of nodes and all of their neighboring nodes. I am trying to get from node X to node Y in the shortest path using A*. What heuristic should I use?
Gil Kor's user avatar
  • 342
0 votes
1 answer
94 views

Why this A* implementation works for 8-puzzle entries and not for 15-puzzle entries?

THE FULL CODE IS IN THE ANSWERS BELOW I'm gonna dissect this problem I'm having completely, contextualizing the full program and what each part of it do, because I don't know which part is not ...
Lairon's user avatar
  • 9
0 votes
0 answers
39 views

Why this variable's value keeps increasing while it should remain a fixed value?

I'm trying to implement A* search algorithm to solve TSP problem. Here's the code I've written so far: import heapq #def kruskal_mst(graph):... def mst_heuristic(graph, current_city, ...
artinasd's user avatar
0 votes
1 answer
33 views

Doesn't an admissible heuristic ensure optimality in the graph-search version of A*?

I'm reading a text book "Artificial Intelligence - A Modern Approach (3rd Edition)". In page 95, the book mentions that "A* has the following properties: the tree-search version of A* ...
gotgolp's user avatar
  • 29
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0 answers
40 views

A* algorithm is not returning an existent path as expected

The A* algorithm, implemented in Python, is not returning the expected path even when a valid path exists between the start and goal nodes. The algorithm is expected to find the shortest path between ...
pmoh's user avatar
  • 11
0 votes
1 answer
19 views

Is there an algorithm for turning a pixelated path into a set of vectors and curves?

I have made a pathfinding program for my robotics team, and it uses Dijkstra's Algorithm (will change to A* eventually) to get the fastest path between two points. It outputs a list of points in the ...
Kewpor's user avatar
  • 1
1 vote
0 answers
106 views

a-star algorithm visualisation

I'm trying to display the path found by the astar algorithm on a map using OSMnx, but I'm having a lot of issues displaying the nodes, edges & path on the graph. I'm pretty new to coding, I took a ...
niko's user avatar
  • 11
1 vote
0 answers
43 views

Struggling with A* Pathfinding in C#

So I am trying to program A* pathfinding in a grid based game, and I am following the pseudocode shown on wikipedia's article . However, it never seems to make it to the destination. For my test, I am ...
user1675108's user avatar
1 vote
1 answer
75 views

Simplify 2D map to optimize pathfinding

I'm working on a personal project that requires solving the well-known shortest-path problem. I have 256x256 tiles maps like the following: Example map I'm only interested in white (walkable) areas. ...
averysimpleman's user avatar

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