All Questions
330
questions
1
vote
2
answers
59
views
How can I sort a list using multiple ways?
I have a ScriptableObject in unity
[CreateAssetMenu(fileName = "New Food", menuName = "Prismalia/ScriptableObject/Food")]
public class FoodScriptableObject : ScriptableObject, ...
1
vote
0
answers
31
views
How can i Assign all prefabs with a certain Tag to a List in Unity?
Im developing a Game in Unity and currently im having a hard time making the inventory System Work. Im a beginner in Unity so the problem is possiblie something obvious to some of you.
The inventory ...
-2
votes
2
answers
82
views
C# List<> with custom class returns null [closed]
I am developing a game in Unity and I came upon a problem.
I am fetching data from file and I wanna store them into List<> with my own class Words.
public class Words
{
private readonly ...
-1
votes
2
answers
61
views
Check if a list appear consecutively in any of the given lists
I have a main list:
public List<List<string>> validOrders = new List<List<string>>
{
new List<string> { "01", "02", "03", "04",...
0
votes
1
answer
50
views
remove the return of a function from a list
I am trying to code a card game in unity and i have a list called 'Deck' from which i want to draw a random card and then remove that card from the Deck and move it to another list called 'DiscardPile'...
-3
votes
1
answer
50
views
converting object to json doesnt show empty List<object> unity
private void Start()
{
a data = new a
{
name = "karan",
l = new List<object>()
};
Debug.Log(JsonUtility.ToJson(data));
}...
1
vote
2
answers
88
views
List of weapons that use own variable
Iteration of every variable in the foreach is not assigned to the weapon iterated.
public class CharacterAttack : MonoBehaviour
{
#region Fields
private Weapon weapon;
public List<...
0
votes
1
answer
127
views
Unity Sort list by object property with nulls?
I have a List of items that contain a WeaponData object -- however it could be null (if it's equipment and not a weapon)
I'm trying to sort the list based on WeaponData.Type, and have the nulls be at ...
-2
votes
2
answers
74
views
How do I randomize the individual stats of elements in a list one-by-one in C#?
How can I randomize the individual stats of random elements in a list in C#?
This is my line of code:
public void RandomizePeople()
{
string path = "Assets/Resources/Texts/...
0
votes
0
answers
176
views
List returns count > 0 but prints empty list in Unity
I have a List of spawnedPieces that tracks the spawned pieces. After initiating the pieces I add the them to the list through spawnedPieces.Add(piece).
When I print spawnedPieces.Count it returns ...
0
votes
0
answers
17
views
Reordering List Updates an Unrelated Dictionary
When I reorder a list by adding a value, a dictionary with the same value type updates.
Here is the code that I used. After swapping the order of lst in the Unity inspector, "dict["daveID&...
0
votes
0
answers
52
views
How to make a 2D List with the logic of 2D Array?
I have the array[100,10] and i wanna transfer it to a list(for example List<List> arrayToList = new List<List>();)
By logic of array i mean that when i print the list(Console.WriteLine(...
1
vote
2
answers
177
views
How do I retrieve an "string" inside a List<string> stringName's ArrayList?
I'm quite new to C# and I'm currently faced with 1 issue while attempting to retrieve a "data" of object type during runtime of the program since this "data" is received from an ...
-3
votes
1
answer
239
views
creating a list of lists of tuples
So first of all this is my first stackoverflow pull so I am sorry if my explanation is shit.
So I am working on a game right now in c#. It also does work right now so the solution I am looking for ...
-1
votes
2
answers
308
views
How to get values from JSON file into C# List to use in Unity?
I'm doing a little exercise to get values from a JSON file and set those values into InputFields of a Unity project.
When I read the file all I can get is that the Index is out of range, when counting ...