Skip to main content

Questions tagged [game-development]

Questions directly related to programming computer gaming and interactive graphics/video. Questions involving game logic or general game development (which are off-topic here) should be asked at https://gamedev.stackexchange.com/

game-development
-1 votes
0 answers
20 views

Enabling Game mode for own apps on Mac

I am currently making some rendering apps using OpenGL on Mac. The problem is that those games, even when I go to full screen mode, don't enable the game mode. Therefore my fps is pretty low. Is there ...
Peko's user avatar
  • 1
2 votes
1 answer
44 views

2D smooth movement from scratch (javascript, pixelart)

My interest in game development led me to the idea of implementing the logic from scratch, without an engine. Finally, I came to the point of optimizing the movement sequences of the background in an ...
RoyBlunk's user avatar
  • 113
0 votes
0 answers
20 views

Pathing for an Enemy AI [closed]

I am developing a video game in Game maker Studio, and I want to make an enemy with dynamic pathing. Previously I had to manually place nodes in the world that determined the paths that the enemy ...
Majestic_Monkey_'s user avatar
-2 votes
0 answers
28 views

Cache thrashing

I am working, out of passion only, on a simple game engine to try ideas and implement a sample asteroids like game. The recommended way is component based, streaming data etc. for good cache coherence....
user529327's user avatar
1 vote
0 answers
14 views

A-Frame physics system dynamic-body not falling

The box defined as a dynamic-body just doesn't fall at all. I have tried downloading the minified JS provided in the github repository for the physics system, and changing my script tag to: <script ...
Worker1432's user avatar
0 votes
1 answer
27 views

Player is jittering when colliding with a wall

When I move against the wall, the player starts jittering. using UnityEngine; public class Movement2 : MonoBehaviour { [Header("Movement")] public float Speed = 4f; public float ...
Mighty's user avatar
  • 3
-3 votes
0 answers
41 views

Java Game Graphics Not Working on Replit, VNC Error [closed]

Made a Java game for my final project in a class a few months ago, it uses Java.awt.Graphics and other Jawa.awt imports & it worked at the time. It was deployed on GitHub but we used Replit to run ...
levi backerman's user avatar
0 votes
1 answer
17 views

Understanding Different Behaviors in Unity Rotation Calculation

I have recently begun learning Unity and encountered a perplexing issue. I implemented two different scripts to control the rotation of a GameObject, specifically a ball. In the first script, I ...
Neel Patil's user avatar
0 votes
1 answer
43 views

Why do the options not appear for my Snake game?

I am creating the snake game with a twist. I want questions to appear on top and their answers to appear randomly on the screen. I am using turtle and creating classes while retrieving the question ...
Aana's user avatar
  • 11
-1 votes
0 answers
20 views

SFML Unable to play sound on keystroke [closed]

I am trying to make a small program that plays a sound whenever a key is pressed. I am mostly doing this to learn SFML and get better at cpp. Looking at similar problems I have both the sf::...
Hero586's user avatar
  • 13
1 vote
0 answers
37 views

How to access the mesh of static variable in unity c#?

I have a problem the problem is this how can I access the mesh of the static variable in unity when the variable is in another script and I want to change the mesh in other script if i do not make it ...
Jano Wazir's user avatar
0 votes
0 answers
15 views

Testers can not access saved game in Firebase with Android Signed Bundle

With the bundle release (.aab ) file I generated for testing, my testers are able to save games they built using their own images, but they are not able to access it, even though I can see it saved in ...
onye Chigo's user avatar
-1 votes
0 answers
26 views

How do i specifically clamp the player to the top of the platform only if the rect collision is with the top of said platform [duplicate]

def collisionDetection(self): if self.rect.colliderect(self.platform.rect): if self.platform.rect.top <= self.rect.bottom: self.rect.bottom = self.platform.rect.top ...
IllusiVeXI _ 11's user avatar
1 vote
1 answer
48 views

How to implement proportional guidance in 2D

I am trying to implement proportional navigation in order to create a missile class that receives the target location every frame update and intercepts it accordingly. I would like the missile to ...
Stephan's user avatar
  • 63
0 votes
2 answers
44 views

My player movement script randomly sends the player in seemingly random directions sometimes

I am new to Unity and the following code is supposed to be a player movement script. Everything works as expected until every now and then, usually when multiple inputs are pressed in succesion, the ...
Jasper Jackson's user avatar

15 30 50 per page
1
2 3 4 5
269