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1 vote
1 answer
21 views

I am having a hard time getting an object to rotate and move in the object's new forward direction

Why is my player still moving forward(north) in world coordinates? I want the player to face and move in a new direction. Please explain in simple terms. void PlayerMover() { _step = _speed * ...
eyetengu's user avatar
1 vote
1 answer
43 views

Getting Smooth Response between Horizontal Snapping

I currently implemented so that my Character leans in the direction he is walking on Horizontal Layer. So if he presses 'D' he leans to the right and 'A' he leans to the left. I got that working, but: ...
archivenine's user avatar
0 votes
0 answers
22 views

"UV pixel mapping" a projection onto a planet

My problem is that i try to "UV map" an unwrapped jupiter onto points on a sphere and i did that but the texture doesnt rotate (just occasionaly flips 180, to be exact i see the poles of the ...
KOSmek's user avatar
  • 1
0 votes
0 answers
17 views

Unity, Camera movement Tilt

Trying to add a camera tilt while moving. Found this code in forums posted by "bididon0" yet in my particular case, I assume, it only works partially. As long as I do not rotate my player ...
Elixthenese's user avatar
1 vote
1 answer
39 views

Alter object’s transform so its parent’s matches its child’s

Going insane over this. I’m trying to figure out a way so that when I grab an object, I can set the rotation & position of that object such that the rotation and position of the original object’s ...
Ryan Hibbs's user avatar
-1 votes
1 answer
37 views

Quaterion capitalization difference

I was writing some unity 2d Quatarion Rotation code, but after completing, it gave some errors, then, i capitalized 2 Q's in 2 "quaternion" keywords, and the code started working Just fine. ...
Agastya Saha's user avatar
0 votes
0 answers
60 views

Upper and lower body rotation issue in Unity

I've got a problem related to rotation that's driving me crazy. I'm pretty new in the 3D world and I'm playing with character movement. The goal is to: Have the upper body face the player's looking ...
Julien Leicher's user avatar
0 votes
2 answers
39 views

I am working an a player script for a 1st person game, can anyone help me add clamping to this rotation script?

cameraVertical = Input.GetAxis("Camera Vertical") * turnSpeed * Time.deltaTime; myCamera.transform.localRotation *= Quaternion.Euler(cameraVertical, 0, 0); I am working in unity, and I am ...
mushroomKnight's user avatar
0 votes
0 answers
67 views

How does Unity implement its RotateAround function to avoid jitter?

I have a GameObject that I am rotating around a given point in 2D using my own implementation which is the following: public override IEnumerator transformPlayer(MyTransform target, GameObject ...
Patrik Nusszer's user avatar
0 votes
0 answers
21 views

Slerp Parent to face camera with child facing up

I'm trying to get my Parent to rotate itself so that the selected child will face my camera. I have tried the script below, but it doesn't have the desired effect. IEnumerator lerpR(Transform child) {...
Jerry's user avatar
  • 91
0 votes
1 answer
94 views

Getting a specific portion of rotation in Unity

I'm trying to implement gear physics using Unity, but I've encountered an issue. I've written the following code for one gear to follow another gear. Quaternion targetRot = Quaternion.Inverse(...
Akuu's user avatar
  • 9
1 vote
1 answer
199 views

Camera gets inverted when turning 180 degrees vertically in Unity

When I am turning my camera 180 degrees vertically the horizontal input gets inverted using UnityEngine; public class FreeLookCamera : MonoBehaviour { public float sensitivity = 2.0f; ...
wobbl's user avatar
  • 11
0 votes
1 answer
45 views

Unity, specific rotation

I have this object that I want to rotate but I want to Clamp the possible rotation to lets say 10 degrees. For example, the rotation around Z happens while the player has the A key pressed down, comes ...
Zvonko Sabljic's user avatar
0 votes
0 answers
246 views

Unity | How Can I Rotate Multiple Objects In a Constant Matter Without Using Parent Objects?

I'm attempting to rotate a tunnel, which is segmented into 6 panels, around a player object located in the center of the screen. I'm doing this by rotating each panel individually by the same amount. ...
Amazeing Games's user avatar
0 votes
2 answers
220 views

In Unity2d, Does not `transform.right = Vector2.left` means 180 degree clockwise rotation?

I'm using the transform.right property to rotate my GameObject, because modifying a Basis vector is as rotating a object (suppose basisX = (0,-1), basisY = (1,0), v = (1,2), then the linear ...
tmal's user avatar
  • 57

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