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0 votes
1 answer
50 views

Create a script that would rotate a wheel around it's Z axis in Unity VR

For the past week I have been trying to create the script of a wheel in Unity that is supposed to rotate only on the Z axis. You should be able to grab the wheel and it would follow your hand, let go, ...
Viktor291's user avatar
0 votes
0 answers
26 views

Synchronizing Multiple Devices (VR/MR/PC) with Photon Unity Networking 2 (PUN2)

I'm planning to develop a system using Photon Unity Networking 2 (PUN2). Is it possible to synchronize multiple devices with PUN2? The devices I intend to synchronize are as follows: Meta Quest 3 (VR) ...
Yumekawa-chan's user avatar
1 vote
0 answers
27 views

How to open default video player in Unity App on Oculus Quest 2 (Android)

I don’t understand how to open a video in a standard video player in Oculus Quest 3 from a script. I'm trying to open it in three ways, none of them work. The first two methods work on PC without any ...
My pillar's user avatar
1 vote
0 answers
49 views

How to detect Oculus Quest controller rotates over 30 degrees to UP

could you please help me? I want to detect when an Oculus Quest 2 controller rotates around its axis towards the player by 30 degrees in 0.5 seconds. If the controller rotates in less time and by a ...
Alexander Kudryavy's user avatar
1 vote
0 answers
41 views

C# Script Does Not Work as Intended and I Can't Figure Out Why?

I'm creating an experiment in Unity using some C# and it nearly completely works, except for Haptic Scenario 3. In the experiment, there are 4 scenarios - a visual only scenario, a haptics only ...
brain_and_brawn's user avatar
1 vote
1 answer
97 views

Problem with Raycasting Accuracy on RenderTexture Based on Touch Position in Unity VR

I am encountering a problem with a RenderTexture that displays the perspective of other players on a panel in my Unity VR multiplayer project. The feature is implemented such that when the panel is ...
Yumekawa-chan's user avatar
2 votes
0 answers
26 views

Touch Controller Haptics Don't Work in Unity Scene?

I am creating a VR experiment in Unity using the Meta Quest 3 and touch controllers. Everything is working great except for one element - the haptic feedback for the controllers. Here is my current ...
brain_and_brawn's user avatar
1 vote
0 answers
12 views

Unity physics is applied on objects that use XRGrabInteractable

I have a script that creates primitive spheres, I want them to be interactable in vr using XRGrabInteractable or any other component, whenever I do this: grabInteractable = sphereObject.AddComponent&...
Omar Alhussani's user avatar
1 vote
0 answers
30 views

Unity XRGrabInteractable weird position behavior

my code spawns 10 objects of class node, each if which move around during the lifetime of the scene. each node has a XRGrabInteractable object that allows them to be moved using a controller in VR. ...
Omar Alhussani's user avatar
1 vote
0 answers
16 views

Unity XR Toolkit make a spawned object interactable

i have a c# script that generates multiple objects and controls their positions based on some custom physics i want the generated objects to be intractable in the oculus headset using the controller, ...
Omar Alhussani's user avatar
2 votes
0 answers
118 views

Why is Unity Game view still showing only one eye after switched to "Both Eyes" mode?

I encountered a problem when developing a stereoscopic project with HTC Vive Pro Eye and SteamVR on Unity v2022.3. After start running in the Unity Editor, even if I switched the Game view to Both ...
Steven Ho's user avatar
3 votes
0 answers
50 views

Is the size of an object in the camera in VR the same as in the actual eye?

I'm constructing an experiment with Vive Pro Eye and SteamVR, and I have to specify the visual angle (in degrees) of an object to the user's eye. For example, in the world space of a VR scene, a ...
Steven Ho's user avatar
1 vote
0 answers
42 views

Integrating IBM Watson TTS in Unity VR project

For the beginning I just want to have a small scene with an input field where you can enter text which then gets outputted after you hit enter. I designed everything according to the test example from ...
Niclas Kusenbach's user avatar
1 vote
1 answer
176 views

Meta Quest2/3 Unity SDK - How to get battery level info

I'm wondering if anyone here has experience or insights into how I can retrieve the battery level of the headset and controllers programmatically? I've looked through the Oculus documentation and ...
MatterGoal's user avatar
  • 16.3k
0 votes
1 answer
61 views

VR Oculus 2 through Unity with Firebase integration

I am working on a project to integrate the VR App into a firebase database. I want to store the username and login info from the application to the database. I have multiple codes such as the C# Code ...
John Alfred Pagarigan's user avatar

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