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Questions tagged [godot]

Godot is a 2D and 3D open source game engine developed by Godot Engine community. It features a built-in development environment which runs on Windows, OS X and Linux and can create games targeting PC, mobile and web platforms.

godot
1 vote
0 answers
9 views

Import Array to Godot via CSV

I'm currently making a game in Godot using CSV tables to help keep track of things. Most stuff works, except when I want to import a column as an array. How would I format this array in a CSV so ...
Relo Kai's user avatar
0 votes
1 answer
11 views

How do I specify shared library dependencies in the .gdextension file [dependencies] section?

The godot documentation for GDExtension in C++ specifies: Finally, the dependencies section allows you to name additional dynamic libraries that should be included as well. https://docs.godotengine....
lilroo's user avatar
  • 3,030
0 votes
0 answers
11 views

How do I make a 2D Sprite move in a random direction but not go offscreen

I'm trying to make one of those Cookie Clicker-esque games where the things you are supposed to be clicking randomly move away from you, and while I got the menus working, getting the actual stuff to ...
Daniel Budgieton's user avatar
1 vote
0 answers
14 views

Godot iframe preventing interaction of other parts of website

I have a godot game in an HTML (same origin) iframe with a lot of assets exported to the web, which requires a lot of assets and thus has a large loading time. Currently what I am doing is hiding the ...
Abhiraam Eranti's user avatar
0 votes
0 answers
14 views

Escape Block Textures Not Loading After Leaving First Room

Godot Version: v4.2.stable.official [46dc27791] I am trying to have an escape block with a TextureRect that has two different textures--an animated one where it's awake and an inanimate one where it's ...
DragonAero's user avatar
1 vote
1 answer
22 views

How do you add unique instances of a shader to multiple nodes in a scene? Godot 4

I have multiple "interactable" objects in my game all extend the InteractableBody class that sets some stuff up so the player can interact with the object. I am trying to add an outline ...
Logan Brunner's user avatar
0 votes
0 answers
19 views

In Godot 4.3 (beta3), avoid obstacle in new TileMapLayer node

I don't understand how to handle obstacles (areas with physics layers) from TileMapsLayers with NavigationAgent2D path. This is what I have so far. I have a simple scene world with only 2 ...
Cyrille's user avatar
  • 14.4k
0 votes
0 answers
28 views

Compiling Godot GDExtension on Mac M1 gives me an error related to ctime [closed]

I try to compile a GDextension written in c++ (code found here). The code requires FFmpeg found here and the C++ bindings for Godot v4.3 found here. FFmpeg and the Godot C++ binding compile without ...
Joscha's user avatar
  • 11
1 vote
1 answer
19 views

Spatial vertex shader: what are the actual values?

I am trying to understand spatial shaders in Godot and have a simple vertex shader: shader_type spatial; void vertex(){ VERTEX.y -= VERTEX.x; } I applied it to a sphere with this result: So it ...
Another_coder's user avatar
0 votes
1 answer
61 views

Slow Ollama API - how to make sure the GPU is used

I made a simple demo for a chatbox interface in Godot, using which you can chat with a language model, which runs using Ollama. Currently, the interface between Godot and the language model is based ...
randomal's user avatar
  • 6,462
0 votes
0 answers
29 views

How to use the godot-llama-cpp plugin

Godot newbye here. I made a simple chatbot demo (repo here) in Godot, which takes as input the text typed by a user and outputs the replies generated by a large language model running locally using ...
randomal's user avatar
  • 6,462
0 votes
1 answer
51 views

Can't print to console in Godot 4 C#

I create a new project, add a root Node2D called 'Level' and attach a script: using Godot; using System; public partial class Level : Node2D { // Called when the node enters the scene tree for ...
justin's user avatar
  • 3
0 votes
3 answers
158 views

Error "name 'BoolVariable' is not defined" when using SCons on Godot with C++

I'm trying to use Godot with C++ on Windows and I'm following the GDExtension guide. When I get to the part where I have to build the C++ bindings and I execute scons platform=windows I see this: ...
Rulerou69's user avatar
1 vote
1 answer
18 views

Godot4. How to detect collisions ONLY by the first iteration

I have the following problem in Godot Engine: How to detect collisions only the first iteration when Node2D enters the tree? I'm using Area2D which is 💥 "Explosion" in my game and it has to ...
Kind Po4antek's user avatar
1 vote
1 answer
14 views

Is it possible to access an autoloaded node's CLASS, not itself as an instance?

I get the gist of how autoloaded nodes work. They each get plopped into the tree as a singleton first thing, and they're accessible from basically anywhere at runtime using their class names. Suppose ...
Chase's user avatar
  • 11

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