All Questions
Tagged with unity-game-engine c++
399
questions
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Unity C++ WebGL build Error _ZN2cv3MatC1Ev
I'm trying this link to use OpenCV in unity. It works in UnityEditor but doesn't work in WebGL builds. Gives me errors when I try to build..
Errors :
Library\Bee\artifacts\WebGL\build\...
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30
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MarshalDirectiveException Error while using opencv dll for unity
I'm trying to make unity show rtsp video using opencv. I made custom dll using c++, which uses opencv dll.
What I need now is to use dll in unity to Display rtsp, but I'm getting some weird Error.
Is ...
-2
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How can I make the window background of the app created in Unity for Xcode transparent?
I created a Unity project and exported an Xcode project to MacOS. Because the background of the app directly exported from Unity cannot be transparent, I want to make some modifications to it through ...
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97
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Dll hijacking prevention in Unity project
I am developing a game using the unity engine.
I am trying to delay hacks into the game by preventing tools like melonLoader to work.
I saw that MelonLoader use proxyGen rust tool to load their ...
1
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0
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33
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Mono Default Assembly Path Is Wrong C++
I am trying to load assemblies from a mono game using mono_domain_assembly_open however I have to set the full path to the assembly in order for it to load which is causing considerable lag when ...
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33
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C++ Mono Embed - Assembly Path Is Wrong
I am trying to load assemblies from a mono game using mono_domain_assembly_open however I have to set the full path to the assembly in order for it to load which is causing considerable lag when ...
1
vote
1
answer
140
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Unity - How to add C++ file directly to be used as a Plug-in
I am using Unity 2023.3. I wanted to use C++ code directly as plugin in Unity. In their documentation here it mentions that it detects .cpp as a plugin: https://docs.unity3d.com/2023.1/Documentation/...
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168
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How to implement a C# callback compatible with a C++ DLL's variadic function pointer for Unity
I am working with a C++ dynamic link library from xatlas that exports a function with the following signature: __declspec(dllexport) void xatlasSetPrint(xatlasPrintFunc print, bool verbose);. The ...
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1
answer
81
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Byte array and int transferring between C# and C++ in Unity DLL Integration
I am developing a Unity project where I've created a DLL in C++ to integrate with my C# scripts. The C++ function I've written is meant to receive a byte array and its size as input parameters. ...
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45
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Dynamic Projection Mapping with Kinect Fusion
I would like to create a dynamic projection mapping with a kinect v2 onto moving faces. The projection should also track gestures. For the Face and Gestures I already could use / adapt the libraries ...
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105
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Integrating OpenCV with Unity Using Android NDK: Issues Loading Native Libraries in Unity
I am trying to integrate C++ code into Unity, which should use OpenCV 4.8.0 for Android (OpenCV-android-sdk). To create the .so file, I am using the Android NDK (android-ndk-r26b).
My issue as I ...
1
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86
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I built the OpenCV so file to be used in Unity Android successfully, but why can't my app find the Dll?
I want to use opencv-4.8.0-android sdk to write the desired source and then call it from Unity Android. My environment is as follows.
Visual studio 2022, running on win10
android-ndk-r23c and also ...
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147
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How to use mono_add_internal_call properly if C++ project and C# dll are under different directory
I have a C++ project which want to invoke function in C# dll, therefore I followed the mono-document, and have below code in C++ project:
static MonoString* Sample()
{
return mono_string_new(...
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59
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How does Unity auto-detect public members for serialization?
I'm making a custom C++ game engine, and I'd like to do something similar to what Unity does by auto-serializing public members of MonoBehavior classes, which subsequently allows for the member to be ...
1
vote
1
answer
255
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Parsing YAML containing multiple documents
I have YAML file (Unity YAML) which contains multiple documents:
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &500710038956159860
GameObject:
m_ObjectHideFlags: 0
...