All Questions
Tagged with unity-game-engine input
295
questions
0
votes
0
answers
25
views
[SOLVED]Unity New input System: Overlap problem between the PrimaryTouch[touchscreen] and GUI elements
In a tablet game, in an New Input system Action map, I placed an aiming command conveyed by PrimaryTouch[touchscreen], next to other commands conveyed by gamepads, and buttons on the screen.
The idea ...
-2
votes
0
answers
16
views
How to Handle Multiple Input fields(for Pin Log-In) With textmeshpro Unity
I am facing Issue with the multiple Tmpro_Input fields.
I am making Login With pin in which I have the 4 different Input field, Each Input field will contain the 1 input in int and the input is using ...
1
vote
1
answer
112
views
'Input' is an ambiguous reference between 'UnityEngine.Input' and 'UnityEngine.Windows.Input' error
I just updated the VS and I have this error:
('Input' is an ambiguous reference between 'UnityEngine.Input' and
'UnityEngine.Windows.Input')
Here's the code snippet I got the error at:
float ...
1
vote
1
answer
35
views
Unity C# script not working i used a bool function to disable / enable my movement script
The input escape key cancel function works but the bool function I added to determine if the key is being pressed twice to enable / disable player movement for my menu ui. does not.
Any ideas?
Does ...
0
votes
0
answers
36
views
Unity wont detect a mouse click whenever another button is being held down
Info
Within the game I am working on, I have 2 different abilities both bound to parts of the mouse. Ability #1 is bound to Mouse 1, and ability #2 is bound to one of the Mouse 4.
I am using the ...
0
votes
0
answers
13
views
No Game Piece movement in simple 2x2 board game MVP in Unity3D
I am trying to make a board game in Unity3D. I have already published 2 apps and this is my next project. I would like to make a basic test of what I am trying to do by developing a board game with ...
0
votes
1
answer
28
views
Player input not working properly in unity
I'm attempting to recreate aspects of The Binding of Isaac in Unity (just as a learning exercise, not the entire game). I've created a script to enable Isaac to move using the WASD keys and to shoot ...
1
vote
1
answer
35
views
Movement value is reset before it can get cancelled by a UnityEvent
I've been using Unity for a few days and I'm trying to create a simple plateformer. I'm currently doing the basic player character physics, but I'm trying to use the "new" InputSystem and my ...
0
votes
1
answer
257
views
Getting the Steam Controller to work in the Unity Editor
I recently came upon some issues during development with my Steam Controller: It was not recognized in the Unity Editor as an input device. Whatever I tried, it was not showing up in the InputSystem....
0
votes
1
answer
232
views
Unity InputSystem Scroll [Mouse] is triggered by middle mouse button press. Possible bug?
I'm using the Unity InputSystem to detect mouse scrolling and use it's Callback to effect a Camera object zoom. However, I noticed that when I press (not scroll) on the middle mouse button (aka the ...
0
votes
0
answers
24
views
How do I set up Malbers Horse Animset Pro with Unity XR Rig
All I need to do is make it so my XR rig can mount with the Horse and control it with the VR joystick. I can not find a single thing related to using the horse in VR. I doubt anyone knows how to do ...
0
votes
1
answer
206
views
Using Unity's new input system, how do I apply a jump height based on how long the jump button is pressed?
I'm working with the new input system, and I have a simple code right now for jumping:
void OnJump(InputValue button)
{
isGrounded = groundCheck.IsTouchingLayers(LayerMask.GetMask("...
0
votes
2
answers
101
views
Get all values of enum which contain a specific string
I have this code that finds which key the user pressed out of the values in Unity's KeyCode enum:
foreach(KeyCode kcode in System.Enum.GetValues(typeof(KeyCode)))
{
if (Input.GetKey(kcode))
Debug....
0
votes
0
answers
245
views
Unity, How to get specific controller input with multiple controller(joysticks)
enter image description here
I found to get how many controllers connected.
But how do we know each different controller's input?
Example:
Assumption: 1st Player - Keybord and Mouse, 2nd Player - ...
0
votes
0
answers
62
views
Why does Input.GetMouseButtonDown(0) return True on button release, when targetFrameRate is set?
Im working on a game in Unity, and for some reason Input.GetMouseButtonDown(0) stopped working correctly. The method return true both when I click down, but also when I release the mouse button. Using ...