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I cannot build my flutter/unity app: Undefined Symbol CardboardUnity, linker command failed

As I said I cannot build my flutter app with Unity Framework. These are some logs when build fails: Error (Xcode): Undefined symbol: _CardboardUnity_setDeviceParametersChanged Error (Xcode): Undefined ...
batGirl's user avatar
-1 votes
0 answers
63 views

Cocoapods error when trying to create an iOS build with Unity

I have an issue with my Unity iOS build. In the past it worked fine for me but now after a while I wanted to open my project from a new M2 MacBook but everytime I want to create a new build or "...
Reen's user avatar
  • 11
0 votes
0 answers
6 views

How to implement AppTrackingTransparency for tvOS using Unity

My Apple TV app has been rejected because: "Your app's binary contains references to App Tracking Transparency, but you have indicated you do not intend to ask users for permission to track at ...
Max_Power89's user avatar
  • 1,760
-2 votes
0 answers
16 views

How to Handle Multiple Input fields(for Pin Log-In) With textmeshpro Unity

I am facing Issue with the multiple Tmpro_Input fields. I am making Login With pin in which I have the 4 different Input field, Each Input field will contain the 1 input in int and the input is using ...
Rahmat Ali's user avatar
0 votes
0 answers
28 views

IOS build - meshrenderer shader issue?

Unity 2022.3.33f1 For some reason modifying meshrenderer shader material doesn't work on ios, but it works on android and windows build!! I was working on Fog Of War, where I used SimpleFOW by ...
CODEHUB's user avatar
  • 542
-1 votes
0 answers
12 views

Ad Creative Causing Banner Alignment Issue || iOS Landscape Games

We need help on one issue we are facing in our iOS Unity Built game about the banner ads alignment. We are using Unity Levelplay mediation for our Ads implementation. Issue: Banner ads are shifting ...
Aashish Sharma's user avatar
0 votes
0 answers
27 views

IAPs Failing with "PurchasingUnavailable" when testing on TestFlight

I have no idea what the problem is at this point. I am using Unity Codeless IAP for the game I'm trying to upload to the Apple Store. The app keeps getting rejected for the IAP returning the ...
Prograbit's user avatar
0 votes
0 answers
23 views

How to add SkAdNetwork attribution manually for my iOS application on Unity (frontend) + node.js (backend) to launch an advertising campaign in Meta?

I have a requirement to develop an iOS application in Unity that interacts with a server on Node.js. One of the functions of this application is to display a WebView window. Within this WebView window,...
Sergey's user avatar
  • 1
-2 votes
0 answers
41 views

Failed to install CocoaPods for the current user

Failed to install CocoaPods for the current user. It will not be possible to install Cocoapods in the generated Xcode project which will result in link errors when building your application. For more ...
Sandeep Singh's user avatar
0 votes
0 answers
20 views

How to get a file path in an iOS app built in Unity?

I'd like to retrieve file paths in an iOS app developed with Unity. Place the following source code in Assets/Plugins/iOS. FileSelector.mm #import <Foundation/Foundation.h> #import <UIKit/...
prophet5's user avatar
  • 449
1 vote
0 answers
46 views

iOS Firebase Crashlytics UnityFramework maybe Text To Speech related

I keep getting crashes in Firebase - AudioOut.cpp line XXX wordpos_thread(void*) When I view the threads I can find the thread com.google.firebase.crashlytics.MachExceptionServer and the thread before ...
Paul Mitchell's user avatar
-1 votes
0 answers
34 views

Undefined symbols for architecture arm64 After building unity to iOS and building with xcode

ld: warning: ignoring duplicate libraries: '-lc++' ld: warning: section __DATA/__cfstring is not pointer aligned in /Users/anhdev99/Desktop/testios/Libraries/Plugins/iOS/libImageVideoContactPicker.a[...
anh dev99's user avatar
2 votes
0 answers
41 views

Unity app hangs / crashes upon Firebase Messaging token event initialization

I have an IOS build of my mobile app made in the Unity engine which always hangs when I test on any apple device I have available. By hang, I mean the Unity splash logo appears as normal but then my ...
BrandonN's user avatar
-1 votes
1 answer
14 views

Unity AR: Objects and physics are relative to the phone coordinate system but should be relative to the real world

All the objects, planes, and also physics in my Unity AR Core project are relative to the MainCamera. If I move the camera, the objects stay at the same relative position to the camera but should ...
neuralBuilder's user avatar

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