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0 votes
0 answers
21 views

Achievement Banner Not Shown

Achievement added successfully on players Game Center,user can see it on gamecenter platform but while unlocking the achievement the banner is not visible on the screen, I use unity platform for macOS ...
user3236289's user avatar
0 votes
1 answer
328 views

Is there a way to take a screen shot in macOS programmatically?

It seems like all the old frameworks have been deprecated (e.g. CGWindowListCreateImage) in favor of ScreenCaptureKit. Unfortunately it only offers streaming. Is there a simpler way I can get a ...
Rahel Gunaratne's user avatar
0 votes
0 answers
18 views

Apple TV Build - CloudKit plugin written in Obj-C & Swift, with C# wrapper, gives Error 1 "Response-Not-Possible"

To build my already working app for Apple TV, I wrote a plugin in Obj-C and Swift, and created a C# wrapper for Unity. The wrapper I added to Unity and the m and h plugin files I added to Xcode as ...
BevvyOfFun's user avatar
-2 votes
1 answer
32 views

Unity to Xcode Semantic Issue Error please assist

Hello guys this is my first time trying to publish an App on iOS. I am using Xcode version 13.0 beta I am getting this Semantic Issue error while archiving and building the App on Xcode . if (@...
Suleman Mohyudin's user avatar
-1 votes
1 answer
218 views

Embedding Unity into Swift Project : No such module 'UnityFramework'

import Foundation import UnityFramework class Unity: UIResponder, UIApplicationDelegate { static let shared = Unity() private let dataBundleId: String = "com.unity3d.framework" ...
Raimondi Lau's user avatar
0 votes
0 answers
198 views

Xcode 15 Linked Error with UnityFramework and Firebase Integration

I'm developing an iOS app by integrating a Unity project, However, I am consistently facing errors in the UnityFramework each time I build. **- Unity Editor Version: 2022.3.10f1 Firebase SDK Version: ...
soyoungkim's user avatar
0 votes
0 answers
26 views

Is it possible to render unity asset in react native with a transparent background ? ( interacting with RN app while having a 3d unity character )

using react-native-unity or other library, is it possible to make the unity view background transparent and click-through, making it possible to interact with the underlaying react native app? tried ...
Aislan Lander's user avatar
0 votes
1 answer
224 views

Unity contents integration for visionOS

I plan to develop an app with Swift based UI (contents selector) and Unity based 3D contents. Would it be possible to integrate Swift and Unity? I think Unity as a service is not compatible with ...
Masahiro Yamaguchi's user avatar
1 vote
0 answers
279 views

How do I return a parameter from a callback in Swift to Unity?

I am writing a iOS plugin for Unity in Swift, using a bridge in C. It looks something like this: Unity (C#): public class PluginHelper : MonoBehaviour { [DllImport("__Internal")] ...
Gorka C's user avatar
  • 11
-1 votes
2 answers
1k views

Detecting a real world object using ARKit with iOS

I am currently playing a bit with ARKit. My goal is to detect a shelf and draw stuff onto it. I did already find the ARReferenceImage and that basically works for a very, very simple prototype, but ...
Georg's user avatar
  • 3,820
1 vote
1 answer
497 views

Is there a way to display a Unity game in half of the screen on a mobile app or to put Swift UI elements on top of a Unity game in an iOS app?

I am currently looking for some way to display either a window with a Unity game or a fullscreen Unity game with swift UI elements added on top of it. Has anyone done this before or know if this is ...
Car Lord VR's user avatar
1 vote
0 answers
571 views

Unity iOS native share plugin using swift and objective-c

I have a simple swift + objective-c plugin for my unity project which works. Below is the code for that - c# - using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.UI; using ...
aquaman's user avatar
  • 1,618
2 votes
1 answer
401 views

How to pass a "completion handler" from Unity to Swift using Objective-C bridge

I am trying to create an IOS plugin to do some API calls for my Unity game. I started with this article and got it running so that basic structuring is done. Now to call any API and get its response ...
aquaman's user avatar
  • 1,618
1 vote
0 answers
113 views

error: use of undeclared identifier 'FBSDKSwitchContextDialog'

Building IOS Unity build and during the xcode archive step it fails with the following message. We have updated facebook unity sdk from 8.* to 12.* Error messages error: use of undeclared identifier '...
user3008908's user avatar
0 votes
1 answer
30 views

how to publish ios unity wrapper into unity asset store?

I have written, an ios framework (compatible with unity, as a unity wrapper). *.framework file. is it possible to publish it in unity asset store? if yes, how?
Matrix's user avatar
  • 7,567

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