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IBM
- New York, NY
- https://jeffreycastellano.com
- @jeffcastellano
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An ultrasonic directional speaker (aka. Parametric Speaker)
The source code for my jungle demo scene with all copyrighted material removed.
A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap
Demo of a particle curl field shader like https://particle-love.com/
Unreal Engine 4.27 HTML5 ES3 (WebGL 2) / 4.24 HTML5 ES2 (WebGL 1)
[WIP] Spatial is a cross-platform C++ game engine.
Efficient and easy to use rendering framework for real-time visualization based on WebGPU
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
Implementation of the paper "3D Gaussian Splatting as Markov Chain Monte Carlo"
Official repository of "TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding".
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
Material for the Systems and Cognitive NeuroScience online course
StreamSpeech is an “All in One” seamless model for offline and simultaneous speech recognition, speech translation and speech synthesis.
Simplify three.js development, including events, drag & drop, binding, focus management, smart rendering, tweening and more.
Flax Engine – multi-platform 3D game engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
This repository is a curated collection of the most exciting and influential CVPR 2024 papers. 🔥 [Paper + Code + Demo]
A demonstration of RealityKit's LowLevelMesh API