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Issues: Unity-Technologies/com.unity.netcode.gameobjects
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ConnectedClients.Count hasn't been updated" when OnClientDisconnectCallback is triggered
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2927
by agalloch21
was closed Jun 3, 2024
NullReferenceException: Object reference not set to an instance of an object Unity.Netcode.FixedStringSerializer`1[T].WriteDelta
priority:blocker
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2920
by aidanhorton
was closed Jun 25, 2024
Cancelling client's connection results in scene network objects to be destroyed
priority:high
stat:import
type:bug
Bug Report
#2917
by NaolShow
was closed May 14, 2024
NetworkRigidBody2D changes the RigidBody2D body-type to kinematic for the server when NetworkTransform is attached.
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2915
by yousefkmail
was closed May 9, 2024
Corrupted network batch on client during stress testing (Received a packet with an invalid Hash Value.)
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2893
by SamTheBay
was closed Jul 11, 2024
Scene network objects are broken on first "enter playmode" using disabled scene reload in editor
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2892
by Yoraiz0r
was closed May 8, 2024
Network Transform synchronized wrong position when WorldPositionStays is false
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2888
by AsmPrgmC3
was closed May 10, 2024
NetworkTransform can't be disabled via MonoBehaviour's enabled property, results in NT TICK DUPLICATE
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2886
by zachstronaut
was closed May 6, 2024
OnNetworkSpawn race condition in NetworkTransform for CanCommitToTransform
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2870
by zachstronaut
was closed May 8, 2024
OnNetworkSpawn race condition in NetworkTransform for Teleport method
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2869
by zachstronaut
was closed Apr 4, 2024
MIT to UCL License change?
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feedback
Issue contains feedback and not specific bug or feature requests.
#2864
by ThusSpokeNomad
was closed Apr 11, 2024
Bug with IsOwner state, while spawning object in OnNetworkSpawn
stat:awaiting response
Status - Awaiting response from author.
type:support
Questions or other support
#2859
by WasIOn4ik
was closed Apr 9, 2024
NetworkTransform half precision desync
duplicate
Issue is a duplicate. Duplicates get closed, a link to the closed issue is created in the original
type:bug
Bug Report
#2855
by Daniel4144
was closed Apr 5, 2024
[Rpc(]
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2850
by ZanderCode
was closed Mar 25, 2024
StateMachineBehaviour called twice
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2848
by Imitater967
was closed Mar 26, 2024
CLIENT: ArgumentOutOfRangeException: ArgumentOutOfRange_NeedNonNegNum + Resetting event queue with pending events
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2840
by MusicCorner
was closed Apr 4, 2024
NetworkRigidbody is not checking for NetworkTransform.Interpolate value on ownership change
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2836
by kevincastejon
was closed Apr 10, 2024
NetworkRigidbody2D not freezing object on Awake as NetworkRigidbody does
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2835
by kevincastejon
was closed Apr 10, 2024
Multiplayer Playmode: Virtual Player Window only shows Project Settings due to Cloud Services reminder
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2829
by CodeSmile-0000011110110111
was closed Mar 25, 2024
Host executes "Rpc NotMe" twice with each call (1.8.0)
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2827
by ervacoban
was closed Mar 1, 2024
1.8.0 NetworkVariable mismatch between Server & Client
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2826
by aidanhorton
was closed Apr 23, 2024
Kicking a client as a host also kicks the host.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2805
by nitrocss
was closed Jan 8, 2024
Host disconnects when a client leaves while joining
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2804
by Pixel-Gamer
was closed Jan 9, 2024
Network List Variables Do Not Update For All Clients Across Network
type:support
Questions or other support
#2803
by SebastianGraves
was closed Jan 8, 2024
Custom messages not being sent to oneself unless local client is also host
stat:awaiting response
Status - Awaiting response from author.
type:support
Questions or other support
#2801
by TheAlexDev23
was closed Jan 3, 2024
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