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Gizmo fixes #6763
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Gizmo fixes #6763
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7ab0845
disabled depth clipping and set start selection to be near clip inste…
kpal81xd 2f65e2a
fixed gizmo scaling based on fov and aspect ratio
kpal81xd 48d1da2
removed aspect ratio scaling
kpal81xd 3d4d0cd
use distance instead of length for scale
kpal81xd d305148
removed unused property
kpal81xd bc3db9c
removed redundant funciton for gizmo creation
kpal81xd 0c3a7ae
refactor variable names
kpal81xd 2d62038
gizmo jsdoc and format cleanup
kpal81xd 646887c
hoisted out guide angle color into constant
kpal81xd 2ce7b0a
kept one pointDelta instance per class
kpal81xd e06c577
Merge branch 'main' into gizmo-fixes
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Original file line number | Diff line number | Diff line change |
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@@ -51,7 +51,7 @@ const SHADER = { | |
// store z/w for later use in fragment shader | ||
vZW = gl_Position.zw; | ||
// disable depth clipping | ||
gl_Position.z = 0.0; | ||
// gl_Position.z = 0.0; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Delete? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It looks cleaner when clipping with this so would prefer to have it in but the selection area and rendered area do not align |
||
}`, | ||
frag: /* glsl */` | ||
precision highp float; | ||
|
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Why won't the example work with the default far clip?
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It does it you can just see the the axis lines clipping when zooming out