“There is not much that hasn't already been said by so many others. John's impact on gaming as an industry is beyond legendary. But, his impact on a single game is also very powerful. John is fantastic at managing the details and the big picture. In my time knowing and working with John, he made sure to not only communicate his vision but to also clearly insure it was translated to all those around him. He is a great leader of people and a great industry leader. The gaming world is a better place with John Romero in it and I am honored to be able to work with him..”
Activity
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HIRING!! Romero Games has 31 job openings across various departments including Art, Code, Design, and Operations. Positions range from Associate Art…
HIRING!! Romero Games has 31 job openings across various departments including Art, Code, Design, and Operations. Positions range from Associate Art…
Shared by John Romero
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Had an awesome two days at the Merge Berlin Developer Conference! Listening to legends like John Romero and meeting Armagan Amcalar face-to-face was…
Had an awesome two days at the Merge Berlin Developer Conference! Listening to legends like John Romero and meeting Armagan Amcalar face-to-face was…
Liked by John Romero
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Today marks my 18th anniversary at Blizzard Entertainment. This crazy story began one day shy of an epic number (06/06/06) testing the original World…
Today marks my 18th anniversary at Blizzard Entertainment. This crazy story began one day shy of an epic number (06/06/06) testing the original World…
Liked by John Romero
Publications
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Twilight Treasures
Nibble Magazine
You guide your frogman down to the chest, grab it, and swim back to your boat. But there are sharks and eels who you should try to avoid. Sharks swim from the right side of the screen to the left side, and eels swim from left to right. On every higher level there will be more sharks and eels. On even higher levels there are also floating mines on chains that you should not touch. To make it even harder you also have a limited supply of air.
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City Centurian
Nibble Magazine
City Centurian is an action shooter game developed by Capitol Ideas Software and published by Nibble Magazine exclusively for the Apple II computer game platform. The game has a futuristic and sci-fi theme created by John Romero. City Centurian was released by Nibble Magazine in various countries around the world on 1 December 1988.
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Major Mayhem
Nibble Magazine
You are Major Mayhem, an astronaut whose job is to clean up Mars of deadly alien spiders before Earth begins colonization. Each screen has several platform levels with spiders on them and they guard spheres which you can pick up and throw at them to kill them.
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Bongo's Bash
A+ Magazine
You are Bongo the gorilla and you're being pursued by evil robots. Your job is to collect the coconuts and leave the maze while avoiding the robots or dropping trees in their path leading them to a fiery demise. Very much like Pac Man.
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Cavern Crusader
A+ Magazine
You are in a spaceship and are "cleaning up" a new planet we've found so it's safe to colonize it. Your mission is to destroy all the crazy aliens flying around in the various underground caverns and when they're clear, move on to the next cavern. There are a few different alien types in the new caverns, but the color of the caverns changes every level. This game is a crude clone of Stern's classic 1981 arcade hit, Scramble. You control your ship with the standard Apple II keys A, Z, arrows…
You are in a spaceship and are "cleaning up" a new planet we've found so it's safe to colonize it. Your mission is to destroy all the crazy aliens flying around in the various underground caverns and when they're clear, move on to the next cavern. There are a few different alien types in the new caverns, but the color of the caverns changes every level. This game is a crude clone of Stern's classic 1981 arcade hit, Scramble. You control your ship with the standard Apple II keys A, Z, arrows, spacebar.
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Scout Search
inCider Magazine
Scout Search is a lo-res game and the object is for you, the Scoutmaster, to gather all of your cub scouts before the killer grizzly attacks them. If the grizzly grabs a scout, he screams. If the grizzly get you, you lose a life. After you gather your scouts, you go to the next maze. After the tenth maze, the mazes become more difficult.
Projects
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Ravenwood Fair
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Ravenwood Fair is a game where players create a home within a wild forest and build a beautiful fair. You can customize your world, select from many buildings, decorations and games, and welcome a wide range of distinct visitors to Ravenwood. The game is all about building and maintaining a fairground in a fantasy storybook setting.
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Quake
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Quake has received near-universal critical acclaim from reviewers since its release, receiving an aggregated score of 94% on both Metacritic[5] and GameRankings.[4] GameSpot agreed with positive reviews and praised every aspect of the game, stating "Quake is a masterpiece on every level, with its ominous atmosphere, silky-smooth animation, incredibly well-balanced gameplay and level design, and unparalleled soundtrack."
Other creatorsSee project -
DOOM II
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In this sequel to the original Doom, you play the same hero - the last remaining space marine. After having single-handedly saved Mars from demonic threat, you return to Earth, only to find out that the demons have already invaded it, killed most of its inhabitants or possessed them. It's your task to bring down the force field around the last operational star port to allow the remnants of mankind to escape to the stars.
Other creatorsSee project -
DOOM
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DOOM is a 1993 first-person shooter video game by id Software. It is widely recognized for having popularized the first person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as "WADs". Its graphic and interactive violence, as well as its Satanic imagery, also made it the subject of considerable controversy. In DOOM, players assume the role of a space marine who must…
DOOM is a 1993 first-person shooter video game by id Software. It is widely recognized for having popularized the first person shooter genre, pioneering immersive 3D graphics, networked multiplayer gaming, and support for customized additions and modifications via packaged files in a data archive known as "WADs". Its graphic and interactive violence, as well as its Satanic imagery, also made it the subject of considerable controversy. In DOOM, players assume the role of a space marine who must fight his way through a military base on Mars' moon, Phobos, and kill the demons from Hell.
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Spear of Destiny
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Spear of Destiny is a prequel to Wolfenstein 3-D. It is a first-person shooter that uses the same engine and has the same gameplay, however the game is not divided into 6 separate episodes - all the levels are one long episode.
Other creatorsSee project -
Wolfenstein 3D
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Wolfenstein 3D is an episodic first-person shooter and a follow-up to the top-down infiltration game Castle Wolfenstein. The game puts the player in the boots of B.J. Blazkowicz, an allied spy. There are six episodes: the first distributed complete as shareware; the second and the third available after registration; and the three final missions (which happen before the events of the first episode) available in the Nocturnal Missions pack.
Other creatorsSee project
Languages
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English
Native or bilingual proficiency
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C++
Professional working proficiency
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Lua
Professional working proficiency
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PHP
Professional working proficiency
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6502
Full professional proficiency
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80x86
Professional working proficiency
Recommendations received
36 people have recommended John
Join now to viewMore activity by John
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And that's a wrap for CasinoBeats Summit 2024. I wish I had more photos for you but my phone's filled with videos, some that'll make for an excellent…
And that's a wrap for CasinoBeats Summit 2024. I wish I had more photos for you but my phone's filled with videos, some that'll make for an excellent…
Liked by John Romero
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Hiring!! We're looking for an Associate Art Director for our upcoming FPS. Join a welcoming and inclusive team of over 60 great game devs. #hiring…
Hiring!! We're looking for an Associate Art Director for our upcoming FPS. Join a welcoming and inclusive team of over 60 great game devs. #hiring…
Shared by John Romero
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As a little treat ahead of the full launch, here's a little snippet of what to expect from our John Romero interview ahead of his keynote appearance…
As a little treat ahead of the full launch, here's a little snippet of what to expect from our John Romero interview ahead of his keynote appearance…
Liked by John Romero
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We're looking for a senior lighting artist for a three-month contract. #gamejobs #hiring https://lnkd.in/ec5ppnRB
We're looking for a senior lighting artist for a three-month contract. #gamejobs #hiring https://lnkd.in/ec5ppnRB
Shared by John Romero
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🌟Wow! The world’s top game designer, whose products have won well over 100 awards, will be on the C3 Dev Festival stage. John Romero has led the…
🌟Wow! The world’s top game designer, whose products have won well over 100 awards, will be on the C3 Dev Festival stage. John Romero has led the…
Liked by John Romero
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A stellar dev team shown here. Last year I spoke with 8 of the 14 shown, and one is currently working on an Apogee project. Sadly, two have passed…
A stellar dev team shown here. Last year I spoke with 8 of the 14 shown, and one is currently working on an Apogee project. Sadly, two have passed…
Liked by John Romero
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It was a pleasure speaking to a wonderful group of New York University NYU Game Center students and faculty yesterday about making games, graphic…
It was a pleasure speaking to a wonderful group of New York University NYU Game Center students and faculty yesterday about making games, graphic…
Liked by John Romero
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What an incredible evening getting to talk with Tina Kowalewski, John Turman, Mark Netter, Michael Beugg, Virginia Giritlian, Larry Meyers, Lena…
What an incredible evening getting to talk with Tina Kowalewski, John Turman, Mark Netter, Michael Beugg, Virginia Giritlian, Larry Meyers, Lena…
Liked by John Romero
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So happy to have met up with AVALON at #GDC2024 🌟 Picking up from an insightful offsite over a month ago, our continued adventure with Avalon has…
So happy to have met up with AVALON at #GDC2024 🌟 Picking up from an insightful offsite over a month ago, our continued adventure with Avalon has…
Liked by John Romero
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This magazine ad appeared in Dec 1993, selling the shareware version of games released by Apogee (14 games shown), Id (4 games) and Epic (5 games)…
This magazine ad appeared in Dec 1993, selling the shareware version of games released by Apogee (14 games shown), Id (4 games) and Epic (5 games)…
Liked by John Romero
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