All Questions
446
questions
1
vote
1
answer
33
views
Camera y Axle dont rotating
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public float speed = 10.0f;
public float gravity = -9.81f;
...
1
vote
1
answer
540
views
Unity.Properties.SourceGenerator.PropertyBagGenerator cannot be created? Error
Opening a Unity project in Visual Studio 2022 yields the following error:
CS8032: An instance of analyzer Unity.Properties.SourceGenerator.PropertyBagGenerator cannot be created from x:\x\x\2022.3....
0
votes
1
answer
48
views
How to fix the error IHttpClientFactory not exist when using open ai in unity3d?
the error is at line number 38
on the last line in this part of code:
public IHttpClientFactory HttpClientFactory { get; set; }
the full part:
using OpenAI_API.Audio;
using OpenAI_API.Chat;
using ...
3
votes
1
answer
234
views
Is there any way to Check that a GLB file is a valid or a corrupted file in c#?
I want to check that a GLB file is a valid GLB file or a corrupted File before doing any process on that GLB file.
I tried to load the file using the below code, but some valid GLB file I have which ...
0
votes
0
answers
34
views
MarshalDirectiveException in Unity when marshalling int[] to SafeArray
Marshalling int[] to SafeArray seems to behave differently in Unity and in a standalone .NET application.
I have a COM dll that defines an interface
[ComImport]
public interface Calibration
{
[...
1
vote
0
answers
168
views
How to implement a C# callback compatible with a C++ DLL's variadic function pointer for Unity
I am working with a C++ dynamic link library from xatlas that exports a function with the following signature: __declspec(dllexport) void xatlasSetPrint(xatlasPrintFunc print, bool verbose);. The ...
0
votes
0
answers
40
views
Microsoft Sharepoint CSOM error - Default constructor not found for type Microsoft.SharePoint.Client.ContentTypeId
Looking for advice if I have missed something obvious here please.
I suspect it is related to reference assemblies.
I use Unity 3D for an Android App that communicates with SharePoint Online.
After ...
0
votes
2
answers
192
views
How to make a unity game easily-moddable? [duplicate]
I've seen many unity games get modded, but usually using external tools like thunderstore and whatnot. Here is how I want my mod system to work:
When my game opens, it reads a file from Appdata/...
0
votes
1
answer
42
views
Netcode how to call methods from client to client
I have a code that lays out this damage dealing
if (health.statusStorage.ClientStatus()) // if client
{
health.GetDamageServerRpc(damage, new ...
-1
votes
1
answer
171
views
Get note's start and end events from MIDI file with DryWetMidi unity package
I'm developing my first rhythm game in unity, and I have track and track's midi. I want to use the drum's midi (or possibly custom midi) as events raiser for note start and note end synchronized with ...
0
votes
0
answers
57
views
Omnisharp error in C# VSCode "It was not possible to find any installed .NET Core SDKs"
I have a macbook and correctly installed .net and mono.
I am using c# for Unity and I get this error in the OmniSharp Log:
"[STDERR] It was not possible to find any installed .NET Core SDKs
...
0
votes
1
answer
604
views
How to stop async function in c# unity?
One more question. I found a cancellationToken in the unit that makes a cancellationRequest when leaving the playmod.
I implemented it in my fade in/out system, which has:
smoothly change the ...
0
votes
0
answers
103
views
Unity how to Include an executable to be launch from build
I have a basic .net console app that needs to be launched at runtime from by Unity app. To achieve this, I have the executable in my StreamingAssets folder along with all of its dependencies.
...
0
votes
3
answers
517
views
Is there a way to use Roslyn in Unity?
So, I have this project we will call X. X is a console application developed in .NET Core 3.1 and I want to give this application an interface with Unity.
A core part of this application is the ...
0
votes
1
answer
67
views
In Unity, how to copy state of a GameObject to anther without allocating memory?
I enconterd some problem when try to implent ObjectPool, please attention RefreshData method at bottom of the code block:
//Unity version 2022.3
using UnityEngine;
using UnityEngine.Pool;
public ...