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0 votes
1 answer
26 views

How do I make a different interval for the appearance of balls?

using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnManagerX : MonoBehaviour { public GameObject[] ballPrefabs; private float spawnLimitXLeft = -...
Юлиан's user avatar
0 votes
1 answer
45 views

Why is the player not moving with a moving platform in unity?

If I am running the game in build mode, and when I jump onto the platform, the player moves along with it. But whenever the player dies and goes inactive, resets position and goes active again, it ...
Ooblue365's user avatar
1 vote
0 answers
19 views

unity android swipe controller script is correct but not working

first of all, sorry my english. I made a game in the style of endless run and the character can swipe left and right and jump in the game. The game works fine in the editor, but when I run it on ...
yiğit kıy's user avatar
12 votes
3 answers
19k views

How to disable physics system in unity

I want to develop native android app in unity engine, and does not need to use physics, could it possible to disable physics engine for specific project in unity.
Muhammad Ameen's user avatar
-2 votes
1 answer
530 views

Multithreading in Unity on Android

Some "long work" needs to be performed during game process. Obviously game freezes on 1-2 seconds when this work is being performed. So i put algorithm of "long work" to second thread and, as was ...
ANU CHEEKI BREEKI's user avatar
1 vote
1 answer
3k views

Is Unityscript/Javascript discontinued?

I am using Unity 2017.2.0b5. I tried to help somebody who asked a question about Unityscript few moments ago but I noticed that: Assets > Create > C# Script is present but Assets > Create > ...
Programmer's user avatar
  • 124k
1 vote
1 answer
1k views

Unity DLL error when editing scripts

When I try to edit a script in Unity, I keep getting this error: "Unable to open UnityEngine.UI.dll: Check external applications preferences." This also happens when I choose any other editor in the ...
Guille's user avatar
  • 380
0 votes
1 answer
636 views

Unity project changes not in executable

I have a unity project that I am building to an executable (windows x86). I have built the project previously and have made some changes to the project again that shows up in the unity editor and all ...
ceorron's user avatar
  • 1,270
2 votes
1 answer
2k views

Converting between Bezier Curves of different degree(order)

I'm working on a personal project involving Bezier curves. I have seen many implementations that handle quadratic and cubic curves individually, but I'm looking to create a more generalized algorithm ...
memBrain's user avatar
1 vote
0 answers
54 views

How I can detect swipe on Unity3d [duplicate]

Look image for understend what I need I found how to determine the touch on the top or bottom but I need more detail I showed in the picture what I need. Give a hint please
Abs3akt's user avatar
  • 397
1 vote
1 answer
149 views

Unity prefabs acting differently based on whether dragging them into the scene statically or having them dynamically generated by code

If I instantiate a prefab like so: GameObject asteroid = GameObject.Instantiate(thing2spawn); //then set the location and some other stuff The prefabbed asteroid's collisions do not register at all, ...
Tucker LoCicero's user avatar
-7 votes
3 answers
815 views

New to C#, can anyone explain to me how enums and setting variables for enums works? [closed]

I'm sure this is a very simple question, but I'm learning how to program in C# and the "flow" of this text adventure program makes perfect sense to me, but I'm confused how the third line "private ...
Matthew's user avatar
0 votes
3 answers
9k views

Unity3d: Object's pass through each other?

Object's(collider) pass through each other? How to fix? https://youtu.be/gJKCEMNI9ls
VINET's user avatar
  • 659
0 votes
1 answer
2k views

Unity 2D c# - How to save last animation position

I have player and his climb animation, so i want climb_end animation position save to game object player. I don't want return back to player position after last animation frame. Thanks
user avatar
3 votes
1 answer
3k views

Unity3d Create dice roll with predetermined result

I have a prefab that is a die (dice). As my game is multiplayer, I generate the result of the die roll before the player actually rolls. I then send that value to the game. I want to take that ...
jason's user avatar
  • 3,555

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