Questions tagged [unity-editor]
The unity-editor tag has no usage guidance, but it has a tag wiki.
unity-editor
325
questions
-7
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How To Access An Item In A Struct Which Is In An Array [closed]
I am making a tower defense game and used structs in an array and want to access an item in the structs. I don't want to use a 2d array as that can't show up in a unity editor.
I tried tutorials and ...
1
vote
1
answer
47
views
ScriptableObject changes in Awake() not displayed in Inspector until after Unity restart
I've created a ScriptableObject class MySO that gets modified in its Awake() function. I also added EditorUtility.SetDirty(this); as its last command. The class has a List<someOtherClass> myList ...
0
votes
0
answers
50
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Error CS2006: Command-line syntax error: Missing '<text>' for '-define:' option when installing URP in Unity 2021.3.15f1c1
I encountered the following error when installing URP into an existing project:
error CS2006: Command-line syntax error: Missing '<text>' for '-define:' option
I couldn't find any solutions ...
0
votes
0
answers
45
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Why does unity editor installer get stuck on validating while downloading
When I try to install the Unity Editor from Unity Hub, the download gets stuck on validating:
I tried different versions but it just wouldn't work and when I restart my computer it just vanishes.
0
votes
0
answers
25
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Selecting an 150MB ScriptableObject even with an empty custom inspector is very slow (Unity)
I have this large ScriptableObject (+150MB) storing various data related to in-game characters.
When selected, the Unity Editor slows down considerably, my first idea was to make a custom inspector ...
3
votes
1
answer
33
views
The list in the inspector displays the class as standard, although the class has a custom inspector
I need to store a long list of "DataFrame" classes. The "DataFrame" has a lot of fields, so it stretches down a lot.
I want to make a custom inspector for the DataFrame so that all ...
1
vote
2
answers
17
views
Project tab does not show all the files/folders in Unity Editor after build APK file
I'm learning Unity Editor. After I had build my application to test on android device. Most of my folders and files in Assets were lost in Project tab. I can still see it in Explorer but Unity Editor ...
0
votes
1
answer
47
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How can I get override base of Prefab Variant in Unity?
How can I get Prefab Variant's "base" (Field named "Prefab" in picture) from Editor script?
I'm on Unity 2022.3, but UnityEditor.PrefabUtility seems do not have corresponding ...
0
votes
1
answer
98
views
Grid with auto-sizing cells in Unity
In Unity I want to achieve the following in a UI/Canvas Scene:
Header text - use 10% of the available screen height, so the font should size accordingly.
In the remaining 90%, add two rows, each with ...
0
votes
0
answers
11
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Unity rigidbody and colliders send everything spinning
So I have my player with a rigidbody (use gravity false and is kinematic false), and a capsule collider (isTrigger false) but when they move around the room, I want the walls to stop them, the walls I ...
1
vote
0
answers
20
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Simply adding a CustomEditor to a ScriptableObject causes weird inspector behavior
I have a scriptable object that holds a list of 200 items. Before adding any sort of custom editor to the scriptable object, the inspector looks like this
Now simply adding an empty custom editor to ...
1
vote
0
answers
20
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Unity cannot create Model types prefab in code
The Unity code creates a prefab of type PrefabAssetType.Model.
I want to create a prefab of type "Model", but I always create a "Regular" type, a Model type, and a model type. It ...
1
vote
0
answers
50
views
Unity NewGraph Tool does not handle all cases of Enter Playmode Settings
In a Unity project I'm using the NewGraph node editor and am using a Monobehaviour-based graph (derived from MonoGraphModel). Now when using the following combo of "Enter Playmode Settings" (...
0
votes
1
answer
56
views
How to remove the default menus and buttons from Unity editor?
Is it possible to remove default menu buttons like the Play Pause buttons from the Unity editor? Also, can I add custom dropdowns in addition to the default dropdowns like Layers and Layout?
Check the ...
1
vote
0
answers
84
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"Parent directory is not in asset database" Error in Unity AssetDatabase.MoveAsset Despite Creating Folder
I'm encountering the "Parent directory is not in asset database" error when using AssetDatabase.MoveAsset in a Unity Editor script. This happens even though I've implemented the following ...