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2 votes
1 answer
52 views

Why is object array null later in the script even after confirming its not null after initialization

The title. there are no mentions of the spriterenderers or array anywhere else in the program SpriteRenderer[,] Renderer = new SpriteRenderer[8,8]; void Awake() { if (D) { ...
Tyler Levy's user avatar
0 votes
1 answer
82 views

Refit - FromForm / Multipart method not working with request object

I have a .NET 8 web API controller with the following endpoint method in it : [HttpPost()] [Route("someRoute")] [ProducesResponseType(typeof(SomeResponse), StatusCodes.Status200OK)] public ...
Martin's user avatar
  • 2,097
1 vote
1 answer
67 views

Access nested objects in C#

I am trying to access specific properties from my object via Google Books API. The content is deserialized into two POCOs to access the nested object. I am stuck on is accessing the properties of ...
Juan21Guns's user avatar
-1 votes
2 answers
78 views

Is there a way to make a class with no limit on the number of Generic Type Parameters in c#? [duplicate]

I am working on a project in which I need to define any number of possible parameters when creating an object. public class base { //Variable Declarations here... public base(){ //Handle ...
Zacc's user avatar
  • 23
0 votes
0 answers
19 views

Model Creation for Dynamic property in C# [duplicate]

Existing data: existing = { "MediaLRN" :'2', "Media":'a.2', "CultureDetails":{ "24 Hrs": [ { "Organism": "15&...
Kathiravan S's user avatar
0 votes
2 answers
51 views

How to check that there are no duplicates in an array? [duplicate]

I'm writing an application in C# that prompts the user for data for objects of an Automobile class. One of the properties of the class for which the program prompts the user for data is ID number. If ...
Johan Cloete's user avatar
1 vote
1 answer
64 views

== and Equals for Tuple<object>

i have a question why it works like this var a = new Tuple<object, object, object>(1, 1, 1); var b = new Tuple<object, object, object>(1, 1, 1); Console.WriteLine(a.Item1==b.Item1);//...
Кирилл Гелашвили's user avatar
-1 votes
3 answers
83 views

Reading object value from other class in C#

I always have coded in C++ but I am learning C# now. I got a trouble with accessing the object value. Here is what I tried. class Program { static void Main(string[] args) { ...
Euijin Jung's user avatar
1 vote
3 answers
122 views

Using the object value in the class in C# [closed]

I always have coded in C++, but now trying to learn C#. I was trying to create multiple objects and use data of them in C#. However, it does not work in the way I desire. Here is the code I tried. ...
Euijin Jung's user avatar
0 votes
0 answers
46 views

Is there a way to return data from a database call as an general object rather than a specified type, without creating a new class

I have a function that is trying to return a list of all transactions from the database. To do this it needs to retrieve all the data from TransactionItems, and then join that to the data retrieved ...
Luke 135's user avatar
1 vote
2 answers
47 views

Why is null Unity Object equal to null in specialized class but not equal to null in generic class?

Attach TestMono to an empty GameObject, leave the serialized field uov empty and play. The result is not what I expected. using System; using UnityEngine; using Object = UnityEngine.Object; namespace ...
Hailin Li's user avatar
1 vote
1 answer
354 views

C# "Smart Reference"/"Handles" allowing for an object to be "destroyed" immediately

I am working on a small scale game engine and have reached a point where I would like to destroy a Game Object (destroy meaning all references to an object become null). This is important because even ...
Wolf's user avatar
  • 87
0 votes
0 answers
33 views

Why is list of structs not IEnumerable<object>? [duplicate]

Running the below program gives the following output: Class is object. Class list is IEnumerable<object>. Struct is object. Struct list is not IEnumerable<object>. That implies that a ...
Amos Egel's user avatar
  • 1,106
1 vote
2 answers
155 views

C# Add List class to new List class without looping

I have a list of users returned in a class My Class: List public class EmployeeList { public int Emp_No { get; set; } public string Sys_Prefix { get; set; } public short Company_No { get; ...
Veronike Kitchen's user avatar
0 votes
0 answers
69 views

Unity setactive() not working because of object name

So I have a sort of item system in my game and it opens a savefile to see what items the player has at the time, when it loads it enables and disables objects based on the savefile information. Which ...
Bryan's user avatar
  • 1

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