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JiayinCao/README.md

My name is Jiayin Cao. I’m currently working at NVIDIA as a senior devtech. Prior to joining NVIDIA, I used to work at Ready At Dawn, Naughty Dog, Ubisoft Singapore before. My primary interest covers the following areas,

  • Real-time Rendering
  • Offline Rendering
  • GPGPU
  • GPU architecture
  • Mathematics

This place is my home for my spare time projects. Following are three open-source projects of mine that I worked on before,

  • SORT, a physically based offline renderer.
  • TSL, a programmable shading language for CPU ray tracers.

To those who wants to connect, for whatever reason, please contact me through the following media,

Pinned Loading

  1. SORT SORT Public

    Simple Open-source Ray Tracer

    C++ 863 61

  2. Tiny-Shading-Language Tiny-Shading-Language Public

    A cross-platform programmable shading language ( CPU only )

    C++ 56 7