I may be slow to respond.
Senior Graphics Programmer at NVIDIA.
Former employee of Ready At Dawn(Meta), Naughty Dog, Ubisoft. Intern at Microsoft, AMD.
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Nvidia
- Irvine
- https://www.linkedin.com/in/caojiayin/
- @Jiayin_Cao
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ProjectDependencies Public
This is purely a dependency repo for some of my projects (mostly for private repo)
Python UpdatedJul 10, 2024 -
SORT Public
Simple Open-source Ray Tracer
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Tiny-Shading-Language Public
A cross-platform programmable shading language ( CPU only )
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marl Public
Forked from google/marlA hybrid thread / fiber task scheduler written in C++ 11