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A hybrid thread / fiber task scheduler written in C++ 11
A comment system powered by GitHub Discussions. 💬 💎
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
💡 Experimental real-time global illumination renderer 🦀
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
High dynamic range (HDR) image viewer for graphics people
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
blueimp Gallery is a touch-enabled, responsive and customizable image & video gallery, carousel and lightbox, optimized for both mobile and desktop web browsers. It features swipe, mouse and keyboa…
A modern open source rendering engine for animation and visual effects