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Go Programming - From Beginner to Professional - Second Edition

You're reading from  Go Programming - From Beginner to Professional - Second Edition

Product type Book
Published in Mar 2024
Publisher Packt
ISBN-13 9781803243054
Pages 680 pages
Edition 2nd Edition
Languages
Author (1):
Samantha Coyle Samantha Coyle
Profile icon Samantha Coyle
Toc

Table of Contents (30) Chapters close

Preface 1. Part 1: Scripts
2. Chapter 1: Variables and Operators 3. Chapter 2: Command and Control 4. Chapter 3: Core Types 5. Chapter 4: Complex Types 6. Part 2: Components
7. Chapter 5: Functions – Reduce, Reuse, and Recycle 8. Chapter 6: Don’t Panic! Handle Your Errors 9. Chapter 7: Interfaces 10. Chapter 8: Generic Algorithm Superpowers 11. Part 3: Modules
12. Chapter 9: Using Go Modules to Define a Project 13. Chapter 10: Packages Keep Projects Manageable 14. Chapter 11: Bug-Busting Debugging Skills 15. Chapter 12: About Time 16. Part 4: Applications
17. Chapter 13: Programming from the Command Line 18. Chapter 14: File and Systems 19. Chapter 15: SQL and Databases 20. Part 5: Building For The Web
21. Chapter 16: Web Servers 22. Chapter 17: Using the Go HTTP Client 23. Part 6: Professional
24. Chapter 18: Concurrent Work 25. Chapter 19: Testing 26. Chapter 20: Using Go Tools 27. Chapter 21: Go in the Cloud 28. Index 29. Other Books You May Enjoy

Introduction

In the previous chapter, we covered Go’s core types. These types are critical to everything you do in Go, but it can be challenging to model more complex data. In modern computer software, we want to be able to group data and logic where possible. We also want to be able to make our logic reflect the real-world solutions we’re building.

If you were building software for cars, you would ideally want a custom type that embodies a car. This type should be named “car” and it should have properties that can store information about what kind of car it is. The logic that affects the car, such as starting and stopping, should be associated with the car type. If we had to manage more than one car, we would need to be able to group all the cars.

In this chapter, we’ll learn about the features in Go that allow us to model the data part of this challenge. Then, in the next chapter, we’ll solve the behavior part. By using custom types...

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