An AI-targeted physical simulation platform.
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Updated
Jul 19, 2024 - C++
An AI-targeted physical simulation platform.
JVM bindings for Jolt Physics (library has an MIT license)
Identification of state-dependent dynamic model parameters for collaborative robotic manipulator systems
Integrate Jolt Physics into jMonkeyEngine projects (code has New BSD license)
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
Documentation and example applications for the Libbulletjme physics simulation library
Software modules for modelling and simulation
adam implements a collection of algorithms for calculating rigid-body dynamics in Jax, CasADi, PyTorch, and Numpy.
A differentiable physics engine and multibody dynamics library for control and robot learning.
This is a collection of interactive IPython notebooks for teaching/learning mechanics from a geometric point of view
A JNI interface to Bullet Physics and V-HACD
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
Software repository for estimating human dynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Rigid-body dynamics algorithms
Java bindings for Jolt Physics
Project on numerical computation for the dynamics of mechanical systems. Simulation of particle, rigid body and Multibody systems.
The JBullet implementation used in jMonkeyEngine3
This is the official repository for the paper on long term fatigue using a dumbell lifting optimal control problem
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